Open Rentty23 opened 2 years ago
I just realized that this problem is happening with all saves made automatically, by any mod or macro.
it's as if the actors don't have the characteristics to roll, probably a problem in the variable used.
You can copy the changes from the PR I submitted in your local copy to fix this issue for the moment. I tested with Better Rolls but it should also fix the issue for Midi.
WORKS FINE! THANKS FOR YOU TIME!
It seems the automated saving throws are still not working as of September 2022. Was the change ever implemented in a new version? I tested with the saves implemented by Let me Roll That You and the Token Action HUD: Neither seem to work.
It was not, and the GMM 2 module is from what I hear completely nonfunctional in Foundry v10. I've started using the GMM 3 rules to build monsters manually in the normal sheets until the webapp is finished.
On Mon, Sep 12, 2022 at 4:28 AM franckflo @.***> wrote:
It seems the automated saving throws are still not working as of September
- Was the change ever implemented in a new version? I tested with the saves implemented by Let me Roll That You and the Token Action HUD: Neither seem to work.
— Reply to this email directly, view it on GitHub https://github.com/giffyglyph/foundry-5e-monster-maker/issues/72#issuecomment-1243602927, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKW7RE4LV27G3DNWTALFDCDV54HXLANCNFSM5TSOKYMA . You are receiving this because you commented.Message ID: @.***>
As a note to the people in this thread, I've updated this module to GGMMv3, Foundry v10, and dnd5e 2.1.5+ on this fork. This includes more integration for midi and other similar automation.
https://github.com/Skyl3lazer/giffyglyph-monster-maker-continued
Thanks!
Miqol's automation of casting spells in area does not work when the MOD is on, the automatic save roll and damage are not applied.
As everyone knows, MIDIQoL is literally the most common thing in the foundry. Maybe you interesting to see this.