Open Linguardium opened 1 month ago
Does this happen on vanilla mobs? I assume that the modded mobs are not saving their entity size (This is a vanilla thing now so not much I can do about it)
I checked the occultism code and they do call super.readAdditionalSaveData to TameableAnimal which calls super all the way up to Entity. Since its a vanilla thing and they use the Vanilla code for attribute containers, this mod should be having no issues with them
I don't really have a lot of control over this since moving to the vanilla entity size attribute, will see if there is something I can do
Describe the bug
Entity does not have size set at chunk load
Steps to reproduce
find a mob that is larger than 1x1 shrink it to the 1x1 size put it in a hole that is 1x1 unload chunk reload chunk notice the mob has moved outside of the hole due to loading in with size > 1x1 and later size being reset.
Expected behaviour
size should persist at entity load time and entities should not be pushed out of spaces that their shrunk size fits in
Screenshots
Version
2.0.0.43
Minecraft Version
1.21.1
ModLoader Version
neoforge 21.1.59
Additional Information
using Craftoria modpack