Closed Winddbourne closed 7 years ago
same request here. im currently thinking of adding minecolonies support
I have been sick the past few days, but I want to try to get something written over the weekend.
I have added wiki pages, with an improved version of the ingame manual.
https://github.com/gigaherz/Guidebook/wiki
I'm in the process of collecting screenshots for the wiki.
I have just released a new version, which adds the ability to configure a set of books to give players on first join (acts retroactively to give the same books to existing players that didn't get them yet).
I'm closing this since I believe I have addressed most of the points. If there's something else you'd want to see mentioned, feel free to tell me.
Perhaps the Github wiki should include some examples of the setup. Using the in game book for version 1.10.2.1.3.3 is a bit confusing.
It seems to tell you to look in "Config/guidebook" for an example of a book resource pack. Yet that folder doesn't exist. Instead you find "Gbook.cfg" which (sort of) points you to a sub folder hidden inside the jar itself called "XML".
Of course this makes sense if you have made resource packs before. Right now I'm assuming I need to make a folder called "Guidebook" and put the "XML" folder inside it and the mod will auto load my book with the pack. That is very convenient.
Unfortunately to figure that out I had to guess the missing parts of the resource file were pointing to assets being loaded by the mod and pry it open with 7zip to check. But what I found didn't match the instructions in the book. There was no Books.Json in the assets folder. So I downloaded ender-rift temporarily and pried that open too for comparison.
I haven't tried writing up a sample book and testing my hypothesis yet but if that is how simple it is . . . it's a GREAT design . . . and my entire problem could have been solved by replacing the entry for "Configuration folder" with this text:
"Mod pack authors wishing to add books that can be made available to their players should create a new folder called "Config/Guidebook". If you place a properly formatted XML file here the guidebook mod will automatically load it into memory and register it as if it were a resource pack."
After that something about how to provide the book to the players would also be helpful. I'm assuming I need to create a recipe for it, provide it using a starting inventory mod, or give it as a HQM quest reward.
But it could also simply auto load into the players inventory which would be awkward should I be making multiple guides.