Closed nachotacos69 closed 5 months ago
also when unpacking a already patched game, you get this error:
another is, when the dlc article.tr2, dlc npc related texts are translated, it results into full freeze the ppsspp can handle this issue and crashed when selecting members while the PSP cant after loading your savedata
see the tool are they same with the repo, i updateed last night
see the tool are they same with the repo, i updateed last night
I'm using the latest version of the tool so yeah, this issue is related to the latest version
also when unpacking a already patched game, you get this error:
it fixed, for unpack edited file
Reason: I have no clue, i only translated some minor parts of this game, it doesnt show fully the texts of the enemy
this crashes on actual PSP so yeah
Screenshot:
which file are you edited? en_trig_group_display_name ?
en_base, en_trig files are okay, they didn't do any issues since I only translated the body parts, the en_base files that contains aragami names that I translated crashes when changed to English counterparts
en_base, en_trig files are okay, they didn't do any issues since I only translated the body parts, the en_base files that contains aragami names that I translated crashes when changed to English counterparts
which file, please spesific the filename
en_base_display_name I believe
ULUS10563?
ULUS10563?
All of the enemy names or other enemy necessary values and such are put inside of a en_ like name in a .tr2 format
Refer to Mission Parameters:
https://github.com/nachotacos69/WikiEater/tree/main/GOD%20EATER%20BURST/Mission%20Parameters
I made small documentations on some files like that
No matter what version you have, either US, JP. They use this file types
The only difference is that the ULUS10563 version contains some enus
folder, which is where the English texts or other English related files comes in, while the JP uses none of those
ULUS10563?
All of the enemy names or other enemy necessary values and such are put inside of a en_ like name in a .tr2 format
Refer to Mission Parameters:
https://github.com/nachotacos69/WikiEater/tree/main/GOD%20EATER%20BURST/Mission%20Parameters
I made small documentations on some files like that
well that great
Also some text files contained base64 encoding, which I assume it's normal as well?
Also some text files contained base64 encoding, which I assume it's normal as well?
that the ascii file, sometime the file containing non ascii char, so that make file different when encode/decode, for now i dont know how to handle that, so i keep them original
I'll keep that in mind then 👍
I hope that this gets another update soon, I might re do my entire translation from the start since the tool can't really extract a already patched game so yeah.. take your time fixing your tool
I hope that this gets another update soon, I might re do my entire translation from the start since the tool can't really extract a already patched game so yeah.. take your time fixing your tool
the gebcv tool thats great, are they still active? exporting tr2 to excel format that great idea
the gebcv tool thats great, are they still active? exporting tr2 to excel format that great idea
It's discontinued now since they are done with their projects, but they left a open source of their script, they have TR2 editor that modifies, detects version and exports the tr2 into a excel format yes
All of the tool was originally for god eater 2 rage burst and resurrection but the tr2 editor supports all versions of TR2 from the PSP version to the current PC ports
All of the tool was originally for god eater 2 rage burst and resurrection but the tr2 editor supports all versions of TR2 from the PSP version to the current PC ports
well i will took the tr2 editor
okay then, good luck. 👍
Also maybe make the tr2 extraction of the texts inside of it as optional, so we can just use/edit only one tr2 file I guess instead of editing multiple tets then encoding it into one?.. I dunno
adding gecv export tr2 to excel, replace Import column to 1 to import string file
but it take long time when export/import tr2, espesialy for big tr2 file
Oh, right, nevermind then
Just take your time updating the tool
I might ask if the experimental pointer mode is accurate or not?, It makes the iso out of place, for example, when replacing a audio that is a few bytes more than the original. It plays sometimes and it crashes sometimes
that is a few bytes more than the original. It plays sometimes and it crashes sometimes
please spesific the filename,
pointing mode mean, the file is inserted at end of .rdp. Sometime the file in .rdp is loaded by multiple *.res file. Example: .\system\god_menu\god_game\024_Building_Mission1\MS_101N_ouga.res and .\system\god_menu\god_game\027_Tower_Mission4\MS_101N_ouga.res
that mean MS_101N_ouga.res is loaded by .\system\god_menu\god_game\024_Building_Mission1.res and .\system\god_menu\god_game\027_Tower_Mission4.res
so if we edit/enlarge MS_101N_ouga.res in 024_Building_Mission1.res without edit/enlarge another MS_101N_ouga.res, it's possible that the pointers won't match, so you have to edit all the exact same files, Looks like we have to create a list the same file, maybe use a checksum for that.
Take a mission bgm for example bgm_btl_018.at3
, it's original file size is somewhere around 369kb I think. And if we replace it with a different bgm/audio with a size of 400kb, it will mismatch and break the game after repacking it.
In the other hand, if we replace the bgm/audio below original file size, it will work throughout the game without any issues
the full package repacker is done,
sample with custom BGM, https://youtu.be/YhduwyBtT_w
sadly, the bgm is fixed buffer, the maximum for at3 file size is 512 kb, bigger than that make game crash.
Alright, then. Thanks 👍
Also, have you tried making the tool unpack some games that are already patched/ heavily modified?, Like my English patch for my GEB [NPJH50352] as a example
Alright, then. Thanks 👍
Also, have you tried making the tool unpack some games that are already patched/modified?
that already fixed
that already fixed
Thank you,
also in case you wanna mod god eater 2 in the future, GECV tend to hint how god eater 2 works but some parts atleast so yeah.. I'm just saying
I'm gonna close this issue tomorrow, I need to check certain parts on the files later so yeah..
good morning, im gonna ask if the TR2 decode/encode commands work at all, i feel silly using the command but it would appreciated to have a little clarification
update: i can now extract my modified iso and attempted to replace en_base_display_name
to a english counterpart. and the result is still the same
my only guess that its either from text limitation, encoding text issue (UTF-8), font issue or some emulator issue. im gonna try to change utf-8 to 16le from game_text.tr2
to see what i can do
edit: update for this thing still the same, my bet is either the font issue or mostly text limitation
also when i fully translated the article.tr2
, npc.tr2
on the dlc counterpart, it crashes while loading your save data (not the emulator, the actual PSP)
good morning, im gonna ask if the TR2 decode/encode commands work at all, i feel silly using the command but it would appreciated to have a little clarification
use gecv or tr2edit
update: i can now extract my modified iso and attempted to replace
en_base_display_name
to a english counterpart. and the result is still the same
my only guess that its either from text limitation, encoding text issue (UTF-8), font issue or some emulator issue. im gonna try to change utf-8 to 16le from
game_text.tr2
to see what i can doedit: update for this thing still the same, my bet is either the font issue or mostly text limitation
also when i fully translated the
article.tr2
,npc.tr2
on the dlc counterpart, it crashes while loading your save data (not the emulator, the actual PSP)
you use , the jp version, that use fixed buffer for displaying, aragami name, around 10 char
and whichever version you edit, let's match it
i use whatever I use, commonly, I use the GECV one and this one => TR2 editor by nyirsh, article.tr2 and mission.tr2 takes time to load so I mostly extract them on a different tool outside of GECV TR2 Editor.
Also I use God Eater Burst [NPJH50352] which is updated to patch 1.01 with 1.61 DLC
good morning, im gonna ask if the TR2 decode/encode commands work at all, i feel silly using the command but it would appreciated to have a little clarification
sorrr for that, i forgot included tr2 argument
mainly, mission.tr2
being fully translated works with the actual PSP, but when the article.tr2
is translated, it crashes the game.. even if I use force extra memory, it's still crashes.. my usually option for this is to skip it or something
my current option right now is skipping it
mainly,
mission.tr2
being fully translated works with the actual PSP, but when thearticle.tr2
is translated, it crashes the game.. even if I use force extra memory, it's still crashes.. my usually option for this is to skip it or somethingmy current option right now is skipping it
i think is tr2 editor, issue, just compare, article.tr2 original and article.tr2 exported by editor, the GECV doesnt have pointerseek same fiture, so the exported tr2 being more big than original, or the game alocated fixed memory for load article.tr2 file
I see, I'll try to do something about this one.. also, try to check around, https://github.com/nyirsh/GEBUtils, maybe you can do something about this?
I see, I'll try to do something about this one.. also, try to check around, https://github.com/nyirsh/GEBUtils, maybe you can do something about this?
yeah last night i modified some code, that the tr2 editor is very fast.
the repository seems to have a GEB plugin that seems to do a dump and inject TR2 stuff...
Currently I don't know how it works and I don't know how to extract/decompile .prx files for better understanding
you use , the jp version, that use fixed buffer for displaying, aragami name, around 10 char
So basically I need to minimize en_base_display_name
values/letters as much as possible?
the repository seems to have a GEB plugin that seems to do a dump and inject TR2 stuff...
Currently I don't know how it works and I don't know how to extract/decompile .prx files for better understanding
can you run it in real psp?
Reason: I have no clue, i only translated some minor parts of this game, it doesnt show fully the texts of the enemy
this crashes on actual PSP so yeah
Screenshot: