Open gilmore606 opened 6 years ago
Every so often actors make ambient howls -- realtime random, not turn-time. play howl at actor position, frequency of howls is actor-based not total.
make the speechbubble particle when they do it
also death sounds
also the Talk action should have a sound
Every so often actors make ambient howls -- realtime random, not turn-time. play howl at actor position, frequency of howls is actor-based not total.