Open gilmore606 opened 6 years ago
speaker provides a generic method: throws a ray to source from player, adds lopass for occlusion
more occlusion = more lopass? check terrain.materials?
ambient runs through speaker.occlude speaker.play runs through occlude
let terrain return occlusion filter type/settings -- cave rock should echo!
might not be possible -- can't get openAL filter to initialize on windows without error
speaker provides a generic method: throws a ray to source from player, adds lopass for occlusion
more occlusion = more lopass? check terrain.materials?
ambient runs through speaker.occlude speaker.play runs through occlude