gilzamir18 / AI4U

AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) of games can be designed using ready-made components.
MIT License
66 stars 11 forks source link

Gym.NET? #7

Closed GeorgeS2019 closed 1 year ago

GeorgeS2019 commented 2 years ago

https://github.com/SciSharp/Gym.NET

FYI : the repository could benefit with a Godot client, in addition to WinForm and cross platform WPF.

Perhaps the framework could help you by pass the need of socket. Both AI and Game Engine in .NET?

gilzamir18 commented 2 years ago

https://github.com/SciSharp/Gym.NET

FYI : the repository could benefit with a Godot client, in addition to WinForm and cross platform WPF.

Perhaps the framework could help you by pass the need of socket. Both AI and Game Engine in .NET? It's an interesting idea. Do you have any use case suggestions? I will analyze how to integrate the two tools, although there is no deadline for this, as I have little time.

GeorgeS2019 commented 2 years ago

@gilcoder have a look at this: Godot Gym using ML.NET inference engine trained using PyTorch OpenAI Gym. It is interesting and curious to learn how the Godot part of AI4U, will fit into the project here.

gilzamir18 commented 1 year ago

@gilcoder have a look at this: Godot Gym using ML.NET inference engine trained using PyTorch OpenAI Gym. It is interesting and curious to learn how the Godot part of AI4U, will fit into the project here.

The next version of AI4U will support ONNX models for both Unity and Godot. Tool roadmap has already been added.