gilzoide / godot-lua-pluginscript

Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
https://gilzoide.github.io/godot-lua-pluginscript/topics/README.md.html
MIT License
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Reasoning behind not supporting multithreading in lua? #25

Closed Calandiel closed 2 years ago

Calandiel commented 2 years ago

I'm mostly curious. It doesn't seem like it'd be very difficult and there are common patterns for how one would handle it without running into synchronization issues (see Love2Ds channels and threads)

gilzoide commented 2 years ago

I'd rather reopen #9 than discussing it in this new issue.

Calandiel commented 2 years ago

Apologies, I somehow missed that thread (which is embarrassing since I had posted in it myself not that long before opening this issue!)

gilzoide commented 2 years ago

Hehe, don't worry ^^