Open HanHangit opened 5 months ago
Hey @HanHangit, thanks for the report! Oh my, sorry about that. I've never disabled Domain Reload nor Scene Reload, so I hadn't tested this scenario.
I fixed the problem by adding the RuntimeInitializeLoadType.SubsystemRegistration to the RuntimeInitializeOnLoadMethod in the ApplicationUtils class, so the bool is false when the next scripts Register during OnEnable.
Seems like a good solution, I see no concerns there. If you want, create a PR with your fix, I'll be glad to merge it =] Otherwise, I can fix here. Either way, next version should have this problem fixed!
Hello,
we have Domainreload and Scenereload disabled in our project and got a problem with the Update-Manager. Problem is, the UpdateManager gets destroy on [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] but the bool in ApplicationUtils.IsQuitting is still true so the RegisterInManager throws an Exception that the UpdaterManager is destroyed but i try to access it.
Problem is that our scripts try to register into the manager before the ApplicationUtils resets the IsQuitting bool to false from the last playmode session.
I fixed the problem by adding the RuntimeInitializeLoadType.SubsystemRegistration to the RuntimeInitializeOnLoadMethod in the ApplicationUtils class, so the bool is false when the next scripts Register during OnEnable.
Maybe it would be a good change for people who have Domain and SceneReload disabled.
Cheers, Johannes