Open MCMic opened 10 years ago
Too bad you lost those :-/ Indeed a high resolution version would be good. It would also look better if pony hairs would be handled as fur using the particle system.
I have the feeling that having modelled and animated manes for the ponies would likely look better than using a particle based simulation.
Hair simulation is a rather hard problem which has pretty much nothing to do with what my particle system in the game does.
The idea back then was to have MLP-like visuals where the ponies don't really have hooves.
It's true, however, that there are a lot of things that could be improved with the pony models. Like you said the hooves could be a bit pointier by adding creases for the subdivision surfaces.
To my own shame I have to admit that I sorta lost important asset files for the animated pony. There's a pony.blend which contains the original low-resolution mesh made by Tornado. Skorpio then took those and added a skeleton armature and animations to them. I myself then baked surface subdivision into the model and did my best to manually fix bone weight problems that resulted from this. This is what pony-animated.blend is. There are serious problems with this, however. The major one being that the pony's breast moves weirdly when seen from the front. Skorpio's original pony-animated.blend was lost when the freegamedev forum was wiped. If I still had those I think could probably fix this. I could also add low- and high-resolution versions of the pony meshes.