Open alexgleason opened 7 years ago
Hi Alex, the mesh and skeleton files are an internal format based on Google protocol buffers.
The format is described here: https://github.com/ginkgo/pink-pony/blob/master/src/mesh.proto There's tools to convert OgreXML (I think?) models to it in https://github.com/ginkgo/pink-pony/tree/master/tools
I have to admit that I haven't had a look at this (and the rest of the source really) in a very long time. By now I'd probably write a Blender exporter script, since protocol buffers finally support Python3. One thing I know is that there's currently a nasty limitation of 4 bone weights per vertex.
.pmesh and .pskeleton are unfamiliar formats to me. Should these be changed? Thanks!