ginpedro / opennero

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agents cannot respawn through walls #96

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. train a population of agents to go to a flag.
2. place a wall between the flag and the agents.

What is the expected output? What do you see instead?

the agents should respawn back at the spawn point as usual

instead they get "stuck" on the other side of the wall, making their starting 
conditions different from those agents that didn't make it around a wall.

Original issue reported on code.google.com by ikarpov on 11 Nov 2011 at 9:50

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 11 Nov 2011 at 9:50

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 14 Nov 2011 at 8:25

GoogleCodeExporter commented 9 years ago
This seems to no longer be the case in latest trunk

Original comment by ikarpov on 27 Nov 2011 at 9:19

GoogleCodeExporter commented 9 years ago
This was again the case in branches/collision, but it is fixed with commit 
r1488 via teleport() method for the new collision system

Original comment by ikarpov on 29 Nov 2011 at 8:31

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 29 Nov 2011 at 8:31