Closed guozanhua closed 1 month ago
That shouldn't be happening. Could you provide a bit more information? Do you run games locally or remotely? Which cores and games are you using, and how long does it take before a disconnect occurs?
psp:
lib: ppsspp_libretro
roms: [ "iso" ]
folder: psp
isGlAllowed: true
vfr: true
usesLibCo: true
hacks:
- skip_hw_context_destroy
options:
# "ppsspp_software_rendering": enabled
# ppsspp_backend: auto
# "ppsspp_internal_resolution": 480x272
ppsspp_analog_is_circular: disabled
ppsspp_auto_frameskip: disabled
ppsspp_backend: auto
ppsspp_cache_iso: disabled
ppsspp_change_mac_address01: 0
ppsspp_change_mac_address02: 4
ppsspp_change_mac_address03: 3
ppsspp_change_mac_address04: d
ppsspp_change_mac_address05: 3
ppsspp_change_mac_address06: 2
ppsspp_change_mac_address07: 7
ppsspp_change_mac_address08: 7
ppsspp_change_mac_address09: 6
ppsspp_change_mac_address10: a
ppsspp_change_mac_address11: b
ppsspp_change_mac_address12: d
ppsspp_change_pro_ad_hoc_server_address: socom.cc
ppsspp_cheats: disabled
ppsspp_cpu_core: JIT
ppsspp_cropto16x9: enabled
ppsspp_detect_vsync_swap_interval: disabled
ppsspp_disable_range_culling: disabled
ppsspp_enable_builtin_pro_ad_hoc_server: disabled
ppsspp_enable_upnp: disabled
ppsspp_enable_wlan: disabled
ppsspp_fast_memory: enabled
ppsspp_force_lag_sync: disabled
ppsspp_forced_first_connect: disabled
ppsspp_frame_duplication: enabled
ppsspp_frameskip: disabled
ppsspp_frameskiptype: Number of frames
ppsspp_gpu_hardware_transform: enabled
ppsspp_hardware_tesselation: disabled
ppsspp_ignore_bad_memory_access: enabled
ppsspp_inflight_frames: Up to 2
ppsspp_internal_resolution: 480x272
ppsspp_io_timing_method: Fast
ppsspp_language: English
ppsspp_lazy_texture_caching: enabled
ppsspp_locked_cpu_speed: disabled
ppsspp_lower_resolution_for_effects: disabled
ppsspp_memstick_inserted: enabled
ppsspp_minimum_timeout: 0
ppsspp_port_offset: 0
ppsspp_pro_ad_hoc_server_address01: 0
ppsspp_pro_ad_hoc_server_address02: 0
ppsspp_pro_ad_hoc_server_address03: 0
ppsspp_pro_ad_hoc_server_address04: 0
ppsspp_pro_ad_hoc_server_address05: 0
ppsspp_pro_ad_hoc_server_address06: 0
ppsspp_pro_ad_hoc_server_address07: 0
ppsspp_pro_ad_hoc_server_address08: 0
ppsspp_pro_ad_hoc_server_address09: 0
ppsspp_pro_ad_hoc_server_address10: 0
ppsspp_pro_ad_hoc_server_address11: 0
ppsspp_pro_ad_hoc_server_address12: 0
ppsspp_psp_model: psp_2000_3000
ppsspp_skip_buffer_effects: disabled
ppsspp_skip_gpu_readbacks: disabled
ppsspp_smart_2d_texture_filtering: disabled
ppsspp_software_rendering: disabled
ppsspp_software_skinning: enabled
ppsspp_spline_quality: High
ppsspp_texture_anisotropic_filtering: 16x
ppsspp_texture_deposterize: disabled
ppsspp_texture_filtering: Auto
ppsspp_texture_replacement: disabled
ppsspp_texture_scaling_level: disabled
ppsspp_texture_scaling_type: xbrz
ppsspp_texture_shader: disabled
ppsspp_upnp_use_original_port: enabled
ppsspp_vertex_cache: disabled
ppsspp_wlan_channel: Auto
========================================== play remote service for some times, the rtc will disconnect,need F5 refressh to continue game
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
@guozanhua, I added Shin Megami Persona 3 to cloudretro.io, you can try it. I can't reproduce your issue both locally and remotely.
(only found that it can't save psp states for some reason [added new skip_same_thread_save
hack as a workaround] :/)
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
Yes, By remote server in the internet。We upgraded the server configuration and will observe for a period of time to see if there are any issues. I will provide feedback
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
Yes, By remote server in the internet。We upgraded the server configuration and will observe for a period of time to see if there are any issues. I will provide feedback
Sure. Btw, cloudretro.io is powered by the cheapest DigitalOcean VPS (USA, droplet: 1 core, 1 GB) in terms of comparison with your server.
After experiencing the game for a period of time, WebRTC will disconnect and F5 needs to refresh the page to continue the game. Can we capture the WebRTC disconnection event and automatically refresh the page