Open stephen-t-dodds opened 2 years ago
what do you mean by user hardware? do you mean to stream it from your local machine instead of remote machine?
I mean the user camera is a passthrough camera to the remote machine. I hope I am saying that right.
Basically I want two users to be able to video chat while playing the game.
I think it's possible, We can follow the same idea of Video/Input Stream. It's a separated stream. Currently the Video Stream part is:
With Video Chat: Video in Local -> Streaming in Server --broadcast--> User in Local But yeah, It still needs some modification.
I know this is a stretch for this project.
I have some projects that I use webrtc video and audio chat in the experience. Is it possible to cloud stream the game/experience but still have access to user hardware for webrtc video and audio chat?
Just curious and no pressure. Thanks!