The current code only checks for the actual size of the GuildEmoji cache, which takes in account both static & animated emotes
But, the actual limit is set by, for exemple at level 1 boosting, 100 emotes max per type
This fixes the issue by checking only the number of static emotes in the guild
The current code only checks for the actual size of the GuildEmoji cache, which takes in account both static & animated emotes But, the actual limit is set by, for exemple at level 1 boosting, 100 emotes max per type
This fixes the issue by checking only the number of static emotes in the guild