In some cases, notably the Thumper's upper hitbox, EnemyAICollisionDetect.Hit would return false and deal no damage although Imperium would still report damage being dealt. Fixed by changing the patch to a postfix to check the return value and using a prefix patch to check if the enemy was alive before the damage was dealt.
In some cases, notably the Thumper's upper hitbox,
EnemyAICollisionDetect.Hit
would return false and deal no damage although Imperium would still report damage being dealt. Fixed by changing the patch to a postfix to check the return value and using a prefix patch to check if the enemy was alive before the damage was dealt.