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Problem Summary
The issue requires modifying the Battleship game to support a board size of up to 25 cells, instead of the current maximum of 15 cells.
Relevant Files
src/main/java/controller/BattleshipSalvo.java: This file handles the game's main logic and player interactions. It includes methods for initializing the board and fleet, which currently restrict the board size to a maximum of 15 cells.
src/main/java/model/AbstractPlayer.java: This file contains the logic for setting up the player's ships on the board, which depends on the board dimensions.
src/main/java/model/Board.java: This file represents the game board and includes methods for initializing and displaying the board.
src/main/java/view/ViewImpl.java: This file manages input and output, including displaying the board to the user.
Guidance for Code Changes
BattleshipSalvo.java
initBoard() Method:
Update the validation logic to allow board dimensions up to 25 cells.
Example change: Modify the condition checking the board size from height > 15 || width > 15 to height > 25 || width > 25.
initFleet() Method:
Adjust the logic that determines the maximum fleet size based on the new board dimensions. Ensure that the fleet size is recalculated according to the new maximum board size.
AbstractPlayer.java
setup() Method:
Ensure that the logic for placing ships on the board is compatible with the new board dimensions.
Review the logic that checks available space for ships to ensure it scales correctly with larger boards.
Board.java
Constructor:
Ensure that the board is initialized correctly with the new dimensions.
Verify that the initCoords() method correctly initializes a larger grid of coordinates.
ViewImpl.java
displayBoard() and displayOpponentBoard() Methods:
Ensure that the display functions can handle larger boards without formatting issues.
Consider adjusting the layout or spacing if necessary to accommodate more cells.
Summary
To address the issue, you need to update the board size constraints in the BattleshipSalvo controller to allow dimensions up to 25 cells. Ensure that the ship placement logic in AbstractPlayer and the board initialization in Board are compatible with larger sizes. Additionally, verify that the ViewImpl class can display larger boards correctly. The end goal is to seamlessly integrate the new board size into the existing game logic without disrupting current functionality.
Problem Summary
The issue requires modifying the Battleship game to support a board size of up to 25 cells, instead of the current maximum of 15 cells.
Relevant Files
src/main/java/controller/BattleshipSalvo.java
: This file handles the game's main logic and player interactions. It includes methods for initializing the board and fleet, which currently restrict the board size to a maximum of 15 cells.src/main/java/model/AbstractPlayer.java
: This file contains the logic for setting up the player's ships on the board, which depends on the board dimensions.src/main/java/model/Board.java
: This file represents the game board and includes methods for initializing and displaying the board.src/main/java/view/ViewImpl.java
: This file manages input and output, including displaying the board to the user.Guidance for Code Changes
BattleshipSalvo.java
initBoard()
Method:height > 15 || width > 15
toheight > 25 || width > 25
.initFleet()
Method:AbstractPlayer.java
setup()
Method:Board.java
initCoords()
method correctly initializes a larger grid of coordinates.ViewImpl.java
displayBoard()
anddisplayOpponentBoard()
Methods:Summary
To address the issue, you need to update the board size constraints in the
BattleshipSalvo
controller to allow dimensions up to 25 cells. Ensure that the ship placement logic inAbstractPlayer
and the board initialization inBoard
are compatible with larger sizes. Additionally, verify that theViewImpl
class can display larger boards correctly. The end goal is to seamlessly integrate the new board size into the existing game logic without disrupting current functionality.