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girvel
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fallen
Tactical adventure made with LOVE2D
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Sounds lag on frequent journal/codex open-close sequences
#471
girvel
opened
16 hours ago
0
Scrolling creator with the mouse
#470
girvel
opened
1 day ago
0
Look at BG3's editor
#469
girvel
opened
1 week ago
0
Coal miner should be an atlant
#468
girvel
opened
1 week ago
0
Raise an exception when applying "static" to non-unique metatable
#467
girvel
opened
1 week ago
0
Выключить интерфейс в начале пролога
#466
sergqwernet
opened
2 weeks ago
0
Research & design better camera smoothness formula
#465
girvel
opened
2 weeks ago
0
Creator rework
#464
girvel
opened
2 weeks ago
0
(S)FX for mirage block
#463
girvel
opened
3 weeks ago
2
Display system optimization
#462
girvel
opened
3 weeks ago
0
FOV is ugly, see checkpoint_0 & upper screen corner
#461
girvel
opened
3 weeks ago
0
Use atlases for sprites & animations by default
#460
girvel
opened
3 weeks ago
0
Leaking pipe does not damage in combat mode
#459
girvel
opened
3 weeks ago
1
Folder-based sound collections?
#458
girvel
opened
3 weeks ago
1
Clothes for dreamers?
#457
girvel
opened
3 weeks ago
0
Basic body modification -- Markis
#456
girvel
closed
3 weeks ago
0
GUI & hotkeys glitch on loading a save
#455
girvel
closed
3 weeks ago
0
sprite.image is really slow, especially when deserializing
#454
girvel
closed
3 weeks ago
0
Polygon level
#453
girvel
closed
2 weeks ago
1
Написать или найти описания для навыков и характеристик
#452
girvel
opened
3 weeks ago
0
Store HTML tree, not text
#451
girvel
opened
3 weeks ago
1
Better indication that the character is unchangable outside level-ups
#450
girvel
opened
4 weeks ago
0
Split window to 2 entities
#449
girvel
closed
4 weeks ago
0
Mouse-compatible creator
#448
girvel
opened
4 weeks ago
1
Smooth movement
#447
girvel
opened
4 weeks ago
0
Free mode running on Shift
#446
girvel
closed
3 weeks ago
0
strong → our own string extension lib
#445
girvel
closed
4 weeks ago
0
Finish restructuring /assets/sprites/
#444
girvel
opened
4 weeks ago
0
Move combat to state
#443
girvel
opened
4 weeks ago
0
api.center_camera in the intro
#442
girvel
closed
3 weeks ago
0
Correctly display current dice for versatile weapons
#441
girvel
closed
3 weeks ago
0
Use RMB as back action in reading mode
#440
girvel
closed
4 weeks ago
0
Tests for /mech/
#439
girvel
opened
4 weeks ago
0
<table> tag
#438
girvel
opened
4 weeks ago
0
Movement on click & highlight cell under the mouse
#437
girvel
opened
4 weeks ago
0
Interact on mouse click & change cursor
#436
girvel
closed
4 weeks ago
0
Choose publicity platforms
#435
girvel
opened
4 weeks ago
0
Alpha testing 0.4
#434
girvel
opened
4 weeks ago
0
Restructure decorations atlas
#433
girvel
opened
4 weeks ago
0
Mouse-clickable buttons on death screen
#432
girvel
opened
4 weeks ago
0
above_solids are visible only from below if they are on edge of FOV
#431
girvel
closed
4 weeks ago
0
Above_solids
#430
girvel
closed
4 weeks ago
0
Plan 0.5
#429
girvel
opened
4 weeks ago
0
Play with browser debugger
#428
girvel
opened
4 weeks ago
0
Run sounds through ECS, State.audio -> State.ambient
#427
girvel
closed
3 weeks ago
0
Define submit/exit actions availability condition
#426
girvel
closed
4 weeks ago
0
Use love.custom.load(file) instead of love.(re)load_flag
#425
girvel
closed
3 weeks ago
0
Entity module
#424
girvel
closed
3 weeks ago
0
Cover self-written libraries with tests
#423
girvel
opened
4 weeks ago
0
Restructure /lib/
#422
girvel
closed
4 weeks ago
0
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