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girvel
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fallen_python
Roguelike
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TOML wrapper to load tuples instead of lists
#342
girvel
closed
9 months ago
0
Wrong sign name at the other side of the bridge
#341
girvel
closed
9 months ago
0
"The alpha content has ended" warning
#340
girvel
opened
9 months ago
0
Redo frog-dog-vision line
#339
girvel
opened
9 months ago
0
Redesign the dungeon
#338
girvel
opened
9 months ago
0
Timetable-based AI for peasants
#337
girvel
opened
9 months ago
0
Candle flame spell
#336
girvel
opened
9 months ago
0
Implement the 7 characters interactions
#335
girvel
opened
9 months ago
0
Toy knight item
#334
girvel
opened
10 months ago
0
Sleeping on a bed
#333
girvel
opened
10 months ago
0
Consider Alive abstract class
#332
girvel
opened
10 months ago
0
Redesign damage system
#331
girvel
opened
10 months ago
0
Retest batch installer, rewrite README
#330
girvel
opened
10 months ago
0
Typed AI
#329
girvel
opened
10 months ago
0
Peasants react when they are attacked → other peasants hear it and raise attention span
#328
girvel
opened
10 months ago
0
Reenable fancy UTF characters (after settings or migration from curses)
#327
girvel
opened
10 months ago
0
English translation functionality
#326
girvel
opened
10 months ago
0
Porches?
#325
girvel
opened
10 months ago
0
Tick number in log messages
#324
girvel
opened
10 months ago
0
Splash damage should damage tiles?
#323
girvel
opened
10 months ago
0
Selected option should be highlighted not only by color, but also like `> option <`
#322
girvel
closed
10 months ago
0
Options do not invoke player's dialogue lines, shouldn't they do that?
#321
girvel
opened
10 months ago
0
`import`ing assets from __init__.py-s
#320
girvel
opened
10 months ago
0
Village characters design
#319
girvel
closed
9 months ago
0
Property & stealing
#318
girvel
opened
10 months ago
0
Nicer installer?
#317
girvel
opened
10 months ago
0
Key tracks do not work in cutscenes
#316
girvel
opened
10 months ago
0
Option to skip tutorial in the beginning
#315
girvel
opened
10 months ago
0
More sounds (like fighting or moving), "?" when displaying for player
#314
girvel
opened
10 months ago
0
Brother saying bye mechanic should not work on Hugh and Lilia
#313
girvel
opened
10 months ago
0
Run unit tests in GH actions
#312
girvel
opened
10 months ago
0
Heavily rethink & optimize peasant AI
#311
girvel
closed
10 months ago
0
Helper ai-related function sees(entity, p) → mother gives bun scene
#310
girvel
opened
10 months ago
0
Experiment with dataclass-based entity hierarchies
#309
girvel
opened
10 months ago
0
Consider Big Five model for Traits
#308
girvel
opened
10 months ago
0
Consider traditional components?
#307
girvel
opened
10 months ago
8
Make Fallen deterministic + test for that
#306
girvel
opened
11 months ago
0
Test
#305
girvel
opened
11 months ago
0
Fixed seed for random numbers when debugging
#304
girvel
closed
11 months ago
0
Afterlife line when player dies for the first time in 4th level
#303
girvel
opened
11 months ago
0
Afterlife lines when dying first time on the new level
#302
girvel
opened
11 months ago
0
First public release
#301
girvel
opened
11 months ago
0
Lock dying during a cutscene
#300
girvel
closed
11 months ago
0
Sometimes it is possible to inspect an object outside FOV
#299
girvel
opened
11 months ago
0
After some amount of deaths, the player can try to run away from the room
#298
girvel
opened
11 months ago
0
Some characters are invincible?
#297
girvel
opened
11 months ago
0
Rewrite 04_children_talk_knights → billy mentions knights when sees the player alive
#296
girvel
opened
11 months ago
0
Edit the meeting billy scene: add village descriptions & overall descriptions
#295
girvel
opened
11 months ago
0
Rhombus vision
#294
girvel
closed
11 months ago
0
Log errors in main script too
#293
girvel
opened
11 months ago
0
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