Closed DJFT closed 1 year ago
Yeah, that was a very recent commit and it's not robust against a missing server_threads
env var.. No problem, I'll add one.
For future reference: it's better if you give the whole context of what you did, at the minimum the command you executed and all env vars. More helpful than a 1000 words:)
Wait.. It's actually robust against a missing server_threads
.. Seeing how you run QEMU, are you running an image which is native to your architecture? Either way, I guess you're on Apple Silicon? On Apple nproc
is not a valid command. Anyways, add server_threads
to your env vars or you can raise a PR making it more robust for Apple.
Wait.. It's actually robust against a missing
server_threads
.. Seeing how you run QEMU, are you running an image which is native to your architecture? Either way, I guess you're on Apple Silicon? On Applenproc
is not a valid command. Anyways, addserver_threads
to your env vars or you can raise a PR making it more robust for Apple.
Hi Nils, thanks for the quick response and sorry for not including the original command
I can confirm Apple Silicon. I will run with the additional env var and run it now
Many thanks again
Hi Nils,
I have the same issue running the image on Windows. Specifying the environment variable fixed it. However, it would be nice if you try a different approach than the nproc one or at least document it in the README as a breaking change and add the explanation about nproc that you gave here. For now I am going to use a stable release.
Best regards, Stefan
We don't use Windows or Mac, neither do our clients. Feel free to PR smth more robust for other platforms (or an update to the README), I have no problems merging that.
Uh, see #103 , it was missing an export
. Also excuse my ignorance, obviously there's no difference if you run this on Linux, Mac or Win, it's all inside a Linux env anyways. It's just when you're running a different architecture than x64 that problems might start to appear. Also Apple Silicon people solved. Mostly the trick is to also build the Valhalla base image manually before attempting to build our image.
First off, thanks for a great package
I am running and I believe it fails to build the tiles that I am importing, and so when I re-run it it fails to parse JSON. I have inspected the JSON and its empty, which I think is what triggers it. I attach the logs below. I am using the latest version: