Closed BenBE closed 4 years ago
Good point – we should document how to build your own binaries! Thanks for reporting all of that! :)
As a quick workaround, just in case you're not aware of that: for development, you don't need to build your own binaries. You should be able to run the game using godot3 scenes/main.tscn
– does that work for you?
You can also open the game in the Godot editor with godot3 project.godot
, and run it from there using F5.
(What does FTBTS mean?)
FTBTS (Fails To Build From Source) is commonly used when packaging software, meaning that the provided sources require further modification or are missing something in order to build them.
You should be able to run the game using
godot3 scenes/main.tscn
– does that work for you?
Yes. works. Might be worth a quick note in the readme. Opening in the editor works fine too.
Again, thanks for reporting these issues, @BenBE! <3
Trying to build the source on Lubuntu 20.04 I run into several build issues.
First of, it would be nice if the README or some build instruction file would detail the required dependencies for building. Going by the inevitable error messages when these failed, I noticed, this list should contain at least: godot, wget, zip (on Linux) and 7z (on Windows).
With this out of the way, there's unfortunately no package on Ubuntu 20.04 providing
/usr/bin/godot
but only/usr/bin/godot3
. Thus modifying theMakefile
accordingly you run into yet another build issue straight away:Apart from this, it'd be great, if the internal calls in the build process respected
LC_ALL
, thus error traces without l10n could easily be created.