gjpeebles / TheExiledRPOverhaul

Mods tailored for use on The Exiled RPPVP Conan Exiles server.
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Craftable idea: Spiked (climbing resistant) Walls #127

Open CraftsmasterKubilai opened 7 years ago

CraftsmasterKubilai commented 7 years ago

The current (wonky) climbing system allows people to bypass defenses easily if there's any sort of elevation change they can take advantage of. This is silly - people have been using defenses like glass embedded in mortar for centuries to deter cat burglars.

IDEA: Make a "spiked" version of every building component (denote with a red border on its icon to make finding it easier) that, when touched, causes damage just like T3 fences do, causing a climber to fall off. For V.1.0, we can use the exact same mesh/model for the new placeable (the spikes are subtle), or, if possible, we could create a new model with visible spikes as a later ehancement.

Additional crafting cost: Add either an additional GLASS (my preferred solution since it can be used even with T1 pieces), or iron/steel REINFORCEMENTS cost to the base cost of the building piece. Whatever is used, scale it up with building tier:

T1: 5 glass/unit T2: 10 glass/unit T3: 15 glass/unit T4: 20 glass/unit

Note that T3/T4 fences should not need a "spiked" version, since they already have this anti-climbing attribute.

CraftsmasterKubilai commented 7 years ago

IDEA from Tiro: Make "spiked" versions only available to T2+ crafters for balance reasons (so, T1 Builders have no access to any spiked versions, but T2 has access to sandstone AND stonebrick varieties). I feel this is a fair compromise if anyone has balance concerns, and DOES make more higher-skilled crafters more "valuable" (which you know I'm all about). =)

CraftsmasterKubilai commented 7 years ago

IDEA from Tiro: Give thieves a way to bypass spikes. We could accomplish this by making a new item: "padded gloves" (modeled off climbing gear) or even something like a "thieve's grapple" (totally new item) to negate the effect. I DO like this, but suggest we add this as an enhancement after individually-lockable doors and chests (and probably lockpicks and such) are "a thing" in-game, allowing players to create a proper "Thief" character via TERPO feats.