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gkjohnson
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three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html
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Determine whether we need higher precision buffers for env map
#467
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gkjohnson
opened
10 months ago
gkjohnson
commented
10 months ago
466 adjusts the env maps to use half float values rather than 32 bit values to accommodate devices like iphones that don't support blending or using interpolated float buffers. Is it worth defaulting to float32 and falling back?
466 adjusts the env maps to use half float values rather than 32 bit values to accommodate devices like iphones that don't support blending or using interpolated float buffers. Is it worth defaulting to float32 and falling back?