gkjohnson / three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html
MIT License
1.27k stars 125 forks source link

Gaps in rendering can still exist with tiles #508

Closed gkjohnson closed 5 months ago

gkjohnson commented 5 months ago

It would be best to come up with the pixel stride and ensure the final tile in each element fills in all remaining pixels.

Here the tiles are set to 6, 6 with 1.0 pixel ratio. When adjusting pixel ratio or screen width these gaps can be created.

image
gkjohnson commented 5 months ago

Fix #509