Closed gkjohnson closed 6 months ago
See if updating materials, lights, etc are taking too long. Cache the state if possible to avoid unnecessary updates. Possibly add options for disabling / enabling only certain options.
Render targets will have to be always updated since we can't tell if they're changed or not.
Remaining:
Save the buffer state for lights and materials and compare before returning the result.
See if updating materials, lights, etc are taking too long. Cache the state if possible to avoid unnecessary updates. Possibly add options for disabling / enabling only certain options.