Closed gkjohnson closed 2 months ago
Android seems to fail when using the new random sampling system.'
edit Sampling the offset texture every sample seems to fix this?
Addressed in 8f0687c
Did some testing (not example by example, but most of them) on macOS M1 Max with Safari (17.4.1), Chrome (123.0.6312.107) and Firefox (124.0.1): all working great (much quicker startup than the last time I tried - what did you do? 😀)
Tested also most examples on iOS 17.3.1 (iPhone 13): all ok. Do you want me to test something specific?
No I just wanted to make sure it worked on these devices and we didn't have regressions on some of the iOS fixes you made previously. Thanks for checking!
all working great (much quicker startup than the last time I tried - what did you do? 😀)
Ha not sure. The geometry preprocessing may be a bit faster, now, and most of the demos now use asynchronous BVH building. It could be a combination of those?
Safari, Firefox, chrome iOS, Android