Open gkjohnson opened 1 year ago
Can the transformed attributes be arbitrary? Or only support what three.js supports in shaders for morph targets, etc. Only the critical / commonly changing fields are updated and written out while the rest are static in the geometry buffer.
Multiple geometries can be rendered at once with offsets so full scenes can be generated. Perhaps this can just be called "GPUStaticGeometryGenerator"
Render positions, UVs, colors, tangents, normals to MRT and read them back.