Closed agargaro closed 3 months ago
Shall I add tests on BatchedMesh too? (after https://github.com/mrdoob/three.js/pull/28462)
If you don't mind I think this would be good to have
Accelerated raycasting does not seem to work on BatchedMesh
.
It is currently ignored because the temporary mesh geometry used for raycasting does not have the boundsTree
property (unlike InstancedMesh
, it is not replaced by another geometry).
https://github.com/mrdoob/three.js/blob/master/src/objects/BatchedMesh.js#L876
I don't think it is a good idea to create a BVH from the merged geometry (containing the repeated geometries), so I would say to wait until your new changes are released.
I have some ideas in mind, but it may be better to talk about them later, in any case I think it will be necessary to add the possibility of creating separate BVH based on a range of indexes.
I hope I am not wrong 😂
Accelerated raycasting does not seem to work on BatchedMesh. It is currently ignored because the temporary mesh geometry used for raycasting does not have the boundsTree property (unlike InstancedMesh, it is not replaced by another geometry).
Oh ha yes I should have known this 😅
I don't think it is a good idea to create a BVH from the merged geometry
Definitely agree.
I have some ideas in mind, but it may be better to talk about them later
Yeah I think this is separate from this PR. #660 was opened in order to afford the ability to create a BVH from the subrange of a geometry specifically for BatchedMesh but it remains unfinished. We can ping or finish up that PR if we'd like to move it along. I think in the long run we'd want to keep a list of BVH's per batched geometry and then we'd have to add a special case in the acceleratedRaycast
function to take advantage of it.
We can ping or finish up that PR if we'd like to move it along.
Okay, if he cannot I will continue his work.
I fixed the problem related to
getScaleWorld
and added tests.I need to clean up the code, but can you tell me if the
InstancedMesh
tests are okay?Shall I add tests on
BatchedMesh
too? (after https://github.com/mrdoob/three.js/pull/28462)related #671