Open hippogamesunity opened 4 years ago
have you tried signing your app manually via terminal?
Like so:
sudo codesign --sign - --force --deep /path/to/PixelStudio.app
Sure, it's described in Unity manual:
codesign -f --deep -s "3rd Party Mac Developer Application: XXX" --entitlements PixelStudio.entitlements PixelStudio.app
I suggest your bundle structure doesn't meed new Apple requirements.
I've found a solution. I had to delete .meta files from bundle inside APP file before signing it. Also I've reported a bug to Unity: http://fogbugz.unity3d.com/default.asp?1187470_g7rao3lm98kd02tg
Thanks for the heads up. Useful info
Hello! Got this error when uploading my app to the App Store. Using the latest Mac OS, Unity and Xcode. Can you help me? Thanks! BTW I use these steps to sign and create a package: https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html![image](https://user-images.githubusercontent.com/7318172/64492414-38121e80-d27c-11e9-8e03-a29b130fb70d.png)