Closed SolidplasmaStudios closed 2 years ago
hey! try running in debug mode. sorry about that
On Fri, Jul 1, 2022 at 11:11 PM SolidplasmaStudios @.***> wrote:
This is for the GMS 2 beta (2022.600.0.143) with rollback netcode, which I have not yet used.
When run normally:
ERROR in action number 1 of Other Event: User Defined 10 for object objAudioEditor:
JSON parse error at gml_Object_objAudioEditor_Other_20 (line 3) - var project_data = json_parse(file_read_string(project_file)); //get data from project
############################################################################################ gml_Object_objAudioEditor_Other_20 (line 3) gml_Object_objAudioEditor_Create_0 (line 81)
When run in Debug Mode:
############################################################################################ ERROR in action number 1 of Create Event for object :
global variable name 'project_directory' index (100641) not set before reading it. at gml_Scriptget_project (line 34) - if (global.__project_directory == undefined)
############################################################################################ gml_Script__get_project (line 34) gml_Script_get_project_directory (line 8) - _get_project(); gml_Script_get_datafiles_directory (line 7) - global.__project_datafiles = get_project_directory() + "datafiles\"; gml_Script_bard_audio_data_load (line 5) - var _path = get_datafiles_directory()+_filename; gml_GlobalScript_bard_audio_system (line 326) - bard_audio_data_load();
Probably a bug with the new version of game maker, but lemme know if there'd be a workaround. I'd love to prototype my multiplayer rhythm game with the rollback netcode!
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Hey, thanks for the quick response. When trying in debug, I get the second error I posted, there are actually two there. Also upon loading the project, there's an empty object with no referenceID in the rmAudioEditor. I don't know if it's related.
Getting the same errors as above in the non-beta version, Game Maker ver 2.3.589. When I run the extension without merging it with my project in the beta build I used before, I get an empty black screen.
hi there, i am posting a new release shortly and as far as i can tell this error isn't in it. the code errors you show don't make a ton of sense to me because they don't actually match what is written in the code i am looking at. so, i guess try the new one out and see how it goes!
On Mon, Jul 4, 2022 at 6:38 AM SolidplasmaStudios @.***> wrote:
Getting the same errors as above in the non-beta version, Game Maker ver 2.3.589. When I run the extension without merging it with my project in the beta build I used before, I get an empty black screen.
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Hi, thank you so much for the update! So when I import the engine into my project, and disable the fiie system sandbox, it now launches in debug mode when I make rmAudioEditor the first room, but I still get the first error above when I launch the game regularly. Is this intended behavior?
Ah, that I should fix! That said, the audio editor should never ever be exposed to a player, only devs. Never noticed this because I only let the game visit that room when in debug mode 😝
On Sun, Jul 10, 2022 at 4:07 AM SolidplasmaStudios @.***> wrote:
Hi, thank you so much for the update! So when I import the engine into my project, and disable the fiie system sandbox, it now launches in debug mode when I make rmAudioEditor the first room, but I still get the first error above when I launch the game regularly. Is this intended behavior?
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This is for the GMS 2 beta (2022.600.0.143) with rollback netcode, which I have not yet used.
When run normally:
ERROR in action number 1 of Other Event: User Defined 10 for object objAudioEditor:
JSON parse error at gml_Object_objAudioEditor_Other_20 (line 3) - var project_data = json_parse(file_read_string(project_file)); //get data from project ############################################################################################ gml_Object_objAudioEditor_Other_20 (line 3) gml_Object_objAudioEditor_Create_0 (line 81)
When run in Debug Mode:
############################################################################################ ERROR in action number 1 of Create Event for object:
global variable name 'project_directory' index (100641) not set before reading it. at gml_Scriptget_project (line 34) - if (global.project_directory == undefined) ############################################################################################ gml_Scriptget_project (line 34) gml_Script_get_project_directory (line 8) - _get_project(); gml_Script_get_datafiles_directory (line 7) - global.__project_datafiles = get_project_directory() + "datafiles\"; gml_Script_bard_audio_data_load (line 5) - var _path = get_datafiles_directory()+_filename; gml_GlobalScript_bard_audio_system (line 326) - bard_audio_data_load();
Probably a bug with the new version of game maker, but lemme know if there'd be a workaround. I'd love to prototype my multiplayer rhythm game with the rollback netcode!