Closed segas75 closed 7 months ago
Give me stdout.txt file
[Harmattan]: DIII4A start
DOOM3 initial context OpenGL: Format: 0x5551 MSAA: 0 Variables: Native library directory: /data/app/~~0-XoK_73OebibYrCkPFZyA==/com.karin.idTech4Amm-Gg0tVUM5SLrASZ69V-5Pow==/lib/arm64 Redirect output to file: 1 No handle signals: 0 Using mouse: 0 Continue when missing OpenGL context: 1
DOOM3 callback AudioTrack: initAudio: 0x6dc7ce5fc8 writeAudio: 0x6dc7ce60e0 shutdownAudio: 0x6dc7ce61e8 Input: grab_mouse: 0x6dc7ce7494 pull_input_event: 0x6dc7ce7548 System: attach_thread: 0x6dc7ce75fc tmpfile: 0x6dc7ce767c copy_to_clipboard: 0x6dc7ce77f4 get_clipboard_text: 0x6dc7ce7914 GUI: show_toast: 0x6dc7ce7a1c Other: setState: 0x6dc7ce62b4
DOOM3 command line arguments: 1 0: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/game.arm
[Harmattan]: doom3 main thread start. [Q3E_JNI info]idTech4A++ game data directory: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/darkmod
[Harmattan]: Enter doom3 main thread -> main WARNING:Cannot detect SVN version! Make sure 'svnversion' command works in console on the build machine.
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'russian'. I18N: Loaded 1 character remapping entries. I18N: 1321 strings read from strings/russian.lang I18N: 'strings/fm/russian.lang' not found. I18NLocal: 'strings/fm/english.lang' not found, skipping it. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1176), r_customHeight(540)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 5/5/5 Color bits, 1 Alpha bits, 16 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 5. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 10/10/10 Color bits, 2 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 5 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cba8ccf70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cba8ccf70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cba8ccf70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cba8ccf70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cba8ccf70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cba8ccf70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cba8ccf70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cba8ccf70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cba8ccf70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cba8ccf70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cba8ccf70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cba8ccf70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cba8ccf70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cba8ccf70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cba8ccf70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cba8ccf70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cba8ccf70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cba8ccf70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cba8ccf70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cba8ccf70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cba8ccf70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cba8ccf70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cba8ccf70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cba8ccf70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cba8ccf70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cba8ccf70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cba8ccf70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cba8ccf70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cba8ccf70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cba8ccf70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cba8ccf70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cba8ccf70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cba8ccf70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cba8ccf70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cba8ccf70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cba8ccf70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cba8ccf70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cba8ccf70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cba8ccf70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cba8ccf70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cba8ccf70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cba8ccf70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cba8ccf70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cba8ccf70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cba8ccf70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cba8ccf70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cba8ccf70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cba8ccf70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cba8ccf70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cba8ccf70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cba8ccf70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cba8ccf70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cba8ccf70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cba8ccf70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cba8ccf70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cba8ccf70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cba8ccf70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cba8ccf70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cba8ccf70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cba8ccf70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cba8ccf70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cba8ccf70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cba8ccf70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cba8ccf70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cba8ccf70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cba8ccf70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cba8ccf70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cba8ccf70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cba8ccf70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cba8ccf70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cba8ccf70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cba8ccf70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cba8ccf70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cba8ccf70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cba8ccf70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cba8ccf70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cba8ccf70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cba8ccf70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cba8ccf70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cba8ccf70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cba8ccf70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cba8ccf70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cba8ccf70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cba8ccf70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cba8ccf70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cba8ccf70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cba8ccf70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cba8ccf70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cba8ccf70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cba8ccf70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cba8ccf70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cba8ccf70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cba8ccf70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cba8ccf70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cba8ccf70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cba8ccf70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cba8ccf70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cba8ccf70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cba8ccf70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cba8ccf70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cba8ccf70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cba8ccf70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cba8ccf70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cba8ccf70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cba8ccf70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cba8ccf70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cba8ccf70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cba8ccf70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cba8ccf70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cba8ccf70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cba8ccf70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cba8ccf70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cba8ccf70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cba8ccf70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cba8ccf70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cba8ccf70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cba8ccf70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cba8ccf70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cba8ccf70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cba8ccf70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cba8ccf70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cba8ccf70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cba8ccf70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cba8ccf70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cba8ccf70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cba8ccf70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cba8ccf70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates GL_EXT_shader_framebuffer_fetch GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba --------- Initializing Game ---------- The Dark Mod 2.12/64, linux-arm64, code revision 0 Build date: Apr 9 2024 Initializing event system ...890 event definitions Initializing class hierarchy ...173 classes, 1794240 bytes for event callbacks Initializing scripts ---------- Compile stats ----------
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'russian'. I18N: Loaded 1 character remapping entries. I18N: 1321 strings read from strings/russian.lang I18N: 'strings/fm/russian.lang' not found. I18NLocal: 'strings/fm/english.lang' not found, skipping it. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'russian'. I18N: Loaded 1 character remapping entries. I18N: 1321 strings read from strings/russian.lang I18N: 'strings/fm/russian.lang' not found. I18NLocal: 'strings/fm/english.lang' not found, skipping it. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1176), r_customHeight(540)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 5/5/5 Color bits, 1 Alpha bits, 16 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 5. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 10/10/10 Color bits, 2 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 5 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cba8ccf70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cba8ccf70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cba8ccf70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cba8ccf70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cba8ccf70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cba8ccf70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cba8ccf70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cba8ccf70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cba8ccf70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cba8ccf70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cba8ccf70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cba8ccf70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cba8ccf70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cba8ccf70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cba8ccf70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cba8ccf70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cba8ccf70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cba8ccf70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cba8ccf70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cba8ccf70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cba8ccf70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cba8ccf70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cba8ccf70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cba8ccf70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cba8ccf70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cba8ccf70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cba8ccf70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cba8ccf70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cba8ccf70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cba8ccf70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cba8ccf70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cba8ccf70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cba8ccf70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cba8ccf70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cba8ccf70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cba8ccf70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cba8ccf70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cba8ccf70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cba8ccf70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cba8ccf70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cba8ccf70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cba8ccf70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cba8ccf70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cba8ccf70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cba8ccf70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cba8ccf70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cba8ccf70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cba8ccf70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cba8ccf70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cba8ccf70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cba8ccf70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cba8ccf70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cba8ccf70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cba8ccf70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cba8ccf70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cba8ccf70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cba8ccf70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cba8ccf70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cba8ccf70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cba8ccf70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cba8ccf70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cba8ccf70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cba8ccf70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cba8ccf70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cba8ccf70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cba8ccf70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cba8ccf70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cba8ccf70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cba8ccf70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cba8ccf70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cba8ccf70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cba8ccf70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cba8ccf70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cba8ccf70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cba8ccf70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cba8ccf70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cba8ccf70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cba8ccf70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cba8ccf70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cba8ccf70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cba8ccf70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cba8ccf70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cba8ccf70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cba8ccf70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cba8ccf70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cba8ccf70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cba8ccf70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cba8ccf70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cba8ccf70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cba8ccf70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cba8ccf70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cba8ccf70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cba8ccf70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cba8ccf70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cba8ccf70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cba8ccf70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cba8ccf70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cba8ccf70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cba8ccf70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cba8ccf70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cba8ccf70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cba8ccf70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cba8ccf70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cba8ccf70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cba8ccf70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cba8ccf70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cba8ccf70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cba8ccf70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cba8ccf70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cba8ccf70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cba8ccf70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cba8ccf70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cba8ccf70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cba8ccf70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cba8ccf70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cba8ccf70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cba8ccf70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cba8ccf70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cba8ccf70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cba8ccf70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cba8ccf70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cba8ccf70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cba8ccf70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cba8ccf70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cba8ccf70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cba8ccf70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cba8ccf70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates GL_EXT_shader_framebuffer_fetch GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba --------- Initializing Game ---------- The Dark Mod 2.12/64, linux-arm64, code revision 0 Build date: Apr 9 2024 Initializing event system ...890 event definitions Initializing class hierarchy ...173 classes, 3588480 bytes for event callbacks Initializing scripts ---------- Compile stats ----------
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'russian'. I18N: Loaded 1 character remapping entries. I18N: 1321 strings read from strings/russian.lang I18N: 'strings/fm/russian.lang' not found. I18NLocal: 'strings/fm/english.lang' not found, skipping it. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'russian'. I18N: Loaded 1 character remapping entries. I18N: 1321 strings read from strings/russian.lang I18N: 'strings/fm/russian.lang' not found. I18NLocal: 'strings/fm/english.lang' not found, skipping it. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1176), r_customHeight(540)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 5/5/5 Color bits, 1 Alpha bits, 16 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 5. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 10/10/10 Color bits, 2 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 5 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cba8ccf70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cba8ccf70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cba8ccf70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cba8ccf70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cba8ccf70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cba8ccf70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cba8ccf70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cba8ccf70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cba8ccf70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cba8ccf70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cba8ccf70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cba8ccf70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cba8ccf70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cba8ccf70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cba8ccf70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cba8ccf70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cba8ccf70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cba8ccf70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cba8ccf70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cba8ccf70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cba8ccf70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cba8ccf70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cba8ccf70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cba8ccf70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cba8ccf70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cba8ccf70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cba8ccf70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cba8ccf70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cba8ccf70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cba8ccf70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cba8ccf70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cba8ccf70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cba8ccf70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cba8ccf70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cba8ccf70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cba8ccf70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cba8ccf70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cba8ccf70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cba8ccf70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cba8ccf70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cba8ccf70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cba8ccf70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cba8ccf70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cba8ccf70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cba8ccf70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cba8ccf70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cba8ccf70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cba8ccf70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cba8ccf70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cba8ccf70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cba8ccf70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cba8ccf70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cba8ccf70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cba8ccf70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cba8ccf70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cba8ccf70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cba8ccf70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cba8ccf70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cba8ccf70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cba8ccf70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cba8ccf70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cba8ccf70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cba8ccf70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cba8ccf70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cba8ccf70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cba8ccf70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cba8ccf70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cba8ccf70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cba8ccf70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cba8ccf70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cba8ccf70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cba8ccf70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cba8ccf70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cba8ccf70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cba8ccf70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cba8ccf70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cba8ccf70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cba8ccf70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cba8ccf70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cba8ccf70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cba8ccf70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cba8ccf70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cba8ccf70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cba8ccf70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cba8ccf70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cba8ccf70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cba8ccf70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cba8ccf70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cba8ccf70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cba8ccf70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cba8ccf70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cba8ccf70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cba8ccf70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cba8ccf70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cba8ccf70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cba8ccf70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cba8ccf70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cba8ccf70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cba8ccf70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cba8ccf70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cba8ccf70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cba8ccf70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cba8ccf70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cba8ccf70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cba8ccf70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cba8ccf70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cba8ccf70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cba8ccf70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cba8ccf70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cba8ccf70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cba8ccf70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cba8ccf70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cba8ccf70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cba8ccf70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cba8ccf70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cba8ccf70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cba8ccf70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cba8ccf70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cba8ccf70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cba8ccf70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cba8ccf70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cba8ccf70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cba8ccf70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cba8ccf70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cba8ccf70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cba8ccf70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cba8ccf70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cba8ccf70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cba8ccf70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cba8ccf70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cba8ccf70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cba8ccf70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cba8ccf70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cba8ccf70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cba8ccf70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cba8ccf70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cba8ccf70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cba8ccf70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cba8ccf70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cba8ccf70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cba8ccf70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cba8ccf70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cba8ccf70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cba8ccf70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cba8ccf70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cba8ccf70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cba8ccf70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cba8ccf70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cba8ccf70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cba8ccf70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cba8ccf70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cba8ccf70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cba8ccf70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cba8ccf70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cba8ccf70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cba8ccf70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cba8ccf70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates GL_EXT_shader_framebuffer_fetch GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba --------- Initializing Game ---------- The Dark Mod 2.12/64, linux-arm64, code revision 0 Build date: Apr 9 2024 Initializing event system ...890 event definitions Initializing class hierarchy ...173 classes, 5382720 bytes for event callbacks Initializing scripts ---------- Compile stats ----------
============= ReloadEngine end =============== Font fonts/russian/mason_glow in size 12 not found, using size 48 instead. Font fonts/russian/mason_glow in size 24 not found, using size 48 instead. Font fonts/russian/mason in size 12 not found, using size 48 instead. Font fonts/russian/mason in size 24 not found, using size 48 instead. WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'showTooltips' has value count unequal to choices count WARNING:idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'showTooltips' references undefined cvar 'tdm_show_menu_tooltips' WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count WARNING:idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SCGeneralBind3' references undefined cvar 'pm_lean_toggle' WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 1176x540 => widescreenmode = -1, r_aspectRatio = 0 Framebuffer (default) is completed Framebuffer (primary) is completed Framebuffer (gui) is completed Linking GLSL program simple_texture_new ... Linking GLSL program tonemap ... Found 0 new missions and 0 packages. Found 167 mods in the FM folder. Found 0 new missions and 0 packages. Found 167 mods in the FM folder. [Harmattan]: ANativeWindow changed: 0x0 [Harmattan]: EGL surface destroyed and no EGL context.
You should upload the file and not copy content to here. And I found you have 167 mods, try one or two mods in FM folder.
在 2024-04-15 03:44:01,segas75 @.***> 写道:
Here is the file from Mali, I’ll try tomorrow with Adreno
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
пн, 15 апр. 2024 г., 00:33 Karin @.***>:
You should upload the file and not copy content to here. And I found you have 167 mods, try one or two mods in FM folder.
在 2024-04-15 03:44:01,segas75 @.***> 写道:
Here is the file from Mali, I’ll try tomorrow with Adreno
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2054190444, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437GPRVFSYN56XAQKU3DY5LYZTAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJUGE4TANBUGQ . You are receiving this because you modified the open/close state.Message ID: @.***>
[Harmattan]: DIII4A start
DOOM3 initial context OpenGL: Format: 0x8888 MSAA: 0 Variables: Native library directory: /data/app/~~0-XoK_73OebibYrCkPFZyA==/com.karin.idTech4Amm-Gg0tVUM5SLrASZ69V-5Pow==/lib/arm64 Redirect output to file: 1 No handle signals: 0 Using mouse: 0 Continue when missing OpenGL context: 1
DOOM3 callback AudioTrack: initAudio: 0x6dc7dc2fc8 writeAudio: 0x6dc7dc30e0 shutdownAudio: 0x6dc7dc31e8 Input: grab_mouse: 0x6dc7dc4494 pull_input_event: 0x6dc7dc4548 System: attach_thread: 0x6dc7dc45fc tmpfile: 0x6dc7dc467c copy_to_clipboard: 0x6dc7dc47f4 get_clipboard_text: 0x6dc7dc4914 GUI: show_toast: 0x6dc7dc4a1c Other: setState: 0x6dc7dc32b4
DOOM3 command line arguments: 1 0: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/game.arm
[Harmattan]: doom3 main thread start. [Q3E_JNI info]idTech4A++ game data directory: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/darkmod
[Harmattan]: Enter doom3 main thread -> main WARNING:Cannot detect SVN version! Make sure 'svnversion' command works in console on the build machine.
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1663), r_customHeight(763)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 4. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cac84ff70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cac84ff70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cac84ff70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cac84ff70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cac84ff70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cac84ff70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cac84ff70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cac84ff70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cac84ff70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cac84ff70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cac84ff70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cac84ff70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cac84ff70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cac84ff70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cac84ff70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cac84ff70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cac84ff70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cac84ff70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cac84ff70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cac84ff70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cac84ff70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cac84ff70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cac84ff70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cac84ff70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cac84ff70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cac84ff70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cac84ff70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cac84ff70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cac84ff70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cac84ff70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cac84ff70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cac84ff70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cac84ff70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cac84ff70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cac84ff70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cac84ff70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cac84ff70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cac84ff70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cac84ff70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cac84ff70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cac84ff70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cac84ff70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cac84ff70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cac84ff70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cac84ff70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cac84ff70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cac84ff70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cac84ff70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cac84ff70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cac84ff70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cac84ff70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cac84ff70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cac84ff70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cac84ff70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cac84ff70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cac84ff70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cac84ff70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cac84ff70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cac84ff70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cac84ff70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cac84ff70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cac84ff70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cac84ff70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cac84ff70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cac84ff70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cac84ff70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cac84ff70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cac84ff70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cac84ff70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cac84ff70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cac84ff70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cac84ff70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cac84ff70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cac84ff70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cac84ff70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cac84ff70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cac84ff70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cac84ff70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cac84ff70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cac84ff70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cac84ff70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cac84ff70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cac84ff70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cac84ff70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cac84ff70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cac84ff70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cac84ff70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cac84ff70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cac84ff70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cac84ff70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cac84ff70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cac84ff70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cac84ff70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cac84ff70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cac84ff70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cac84ff70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cac84ff70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cac84ff70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cac84ff70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cac84ff70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cac84ff70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cac84ff70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cac84ff70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cac84ff70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cac84ff70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cac84ff70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cac84ff70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cac84ff70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cac84ff70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cac84ff70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cac84ff70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cac84ff70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cac84ff70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cac84ff70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cac84ff70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cac84ff70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cac84ff70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cac84ff70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cac84ff70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cac84ff70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cac84ff70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cac84ff70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cac84ff70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cac84ff70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cac84ff70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cac84ff70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cac84ff70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cac84ff70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cac84ff70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cac84ff70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cac84ff70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cac84ff70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cac84ff70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cac84ff70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cac84ff70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cac84ff70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cac84ff70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cac84ff70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cac84ff70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cac84ff70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cac84ff70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cac84ff70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cac84ff70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cac84ff70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cac84ff70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cac84ff70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cac84ff70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cac84ff70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cac84ff70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cac84ff70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cac84ff70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cac84ff70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cac84ff70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cac84ff70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cac84ff70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cac84ff70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cac84ff70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cac84ff70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cac84ff70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cac84ff70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cac84ff70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cac84ff70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cac84ff70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cac84ff70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cac84ff70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cac84ff70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cac84ff70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cac84ff70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer G
Hello Karin. Thank you so much for your work with Idtech4A+++. When I randomly turn on videos and pictures in the menu, they appear. But I can't get the shaders to work. I removed stdout.txt to the version as required. Still black screen. I apologize for my experience with Github, I was guessing there too 😁
пн, 15 апр. 2024 г., 00:33 Karin @.***>:
You should upload the file and not copy content to here. And I found you have 167 mods, try one or two mods in FM folder.
在 2024-04-15 03:44:01,segas75 @.***> 写道:
Here is the file from Mali, I’ll try tomorrow with Adreno
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2054190444, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437GPRVFSYN56XAQKU3DY5LYZTAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJUGE4TANBUGQ . You are receiving this because you modified the open/close state.Message ID: @.***>
If has some error, I only check by view stdout.txt file. Please upload raw stdout.txt file and your description.
пн, 15 апр. 2024 г., 10:18 Сергей Сасин @.***>:
пн, 15 апр. 2024 г., 00:33 Karin @.***>:
You should upload the file and not copy content to here. And I found you have 167 mods, try one or two mods in FM folder.
在 2024-04-15 03:44:01,segas75 @.***> 写道:
Here is the file from Mali, I’ll try tomorrow with Adreno
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2054190444, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437GPRVFSYN56XAQKU3DY5LYZTAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJUGE4TANBUGQ . You are receiving this because you modified the open/close state.Message ID: @.***>
пн, 15 апр. 2024 г., 11:28 Сергей Сасин @.***>:
пн, 15 апр. 2024 г., 10:18 Сергей Сасин @.***>:
пн, 15 апр. 2024 г., 00:33 Karin @.***>:
You should upload the file and not copy content to here. And I found you have 167 mods, try one or two mods in FM folder.
在 2024-04-15 03:44:01,segas75 @.***> 写道:
Here is the file from Mali, I’ll try tomorrow with Adreno
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2054190444, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437GPRVFSYN56XAQKU3DY5LYZTAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJUGE4TANBUGQ . You are receiving this because you modified the open/close state.Message ID: @.***>
[Harmattan]: DIII4A start
DOOM3 initial context OpenGL: Format: 0x8888 MSAA: 0 Variables: Native library directory: /data/app/~~0-XoK_73OebibYrCkPFZyA==/com.karin.idTech4Amm-Gg0tVUM5SLrASZ69V-5Pow==/lib/arm64 Redirect output to file: 1 No handle signals: 0 Using mouse: 0 Continue when missing OpenGL context: 1
DOOM3 callback AudioTrack: initAudio: 0x6dc7dc2fc8 writeAudio: 0x6dc7dc30e0 shutdownAudio: 0x6dc7dc31e8 Input: grab_mouse: 0x6dc7dc4494 pull_input_event: 0x6dc7dc4548 System: attach_thread: 0x6dc7dc45fc tmpfile: 0x6dc7dc467c copy_to_clipboard: 0x6dc7dc47f4 get_clipboard_text: 0x6dc7dc4914 GUI: show_toast: 0x6dc7dc4a1c Other: setState: 0x6dc7dc32b4
DOOM3 command line arguments: 1 0: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/game.arm
[Harmattan]: doom3 main thread start. [Q3E_JNI info]idTech4A++ game data directory: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/darkmod
[Harmattan]: Enter doom3 main thread -> main WARNING:Cannot detect SVN version! Make sure 'svnversion' command works in console on the build machine.
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1663), r_customHeight(763)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 4. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cac84ff70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cac84ff70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cac84ff70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cac84ff70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cac84ff70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cac84ff70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cac84ff70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cac84ff70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cac84ff70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cac84ff70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cac84ff70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cac84ff70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cac84ff70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cac84ff70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cac84ff70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cac84ff70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cac84ff70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cac84ff70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cac84ff70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cac84ff70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cac84ff70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cac84ff70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cac84ff70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cac84ff70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cac84ff70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cac84ff70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cac84ff70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cac84ff70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cac84ff70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cac84ff70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cac84ff70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cac84ff70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cac84ff70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cac84ff70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cac84ff70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cac84ff70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cac84ff70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cac84ff70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cac84ff70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cac84ff70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cac84ff70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cac84ff70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cac84ff70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cac84ff70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cac84ff70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cac84ff70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cac84ff70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cac84ff70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cac84ff70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cac84ff70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cac84ff70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cac84ff70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cac84ff70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cac84ff70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cac84ff70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cac84ff70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cac84ff70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cac84ff70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cac84ff70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cac84ff70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cac84ff70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cac84ff70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cac84ff70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cac84ff70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cac84ff70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cac84ff70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cac84ff70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cac84ff70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cac84ff70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cac84ff70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cac84ff70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cac84ff70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cac84ff70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cac84ff70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cac84ff70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cac84ff70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cac84ff70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cac84ff70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cac84ff70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cac84ff70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cac84ff70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cac84ff70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cac84ff70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cac84ff70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cac84ff70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cac84ff70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cac84ff70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cac84ff70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cac84ff70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cac84ff70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cac84ff70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cac84ff70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cac84ff70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cac84ff70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cac84ff70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cac84ff70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cac84ff70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cac84ff70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cac84ff70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cac84ff70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cac84ff70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cac84ff70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cac84ff70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cac84ff70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cac84ff70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cac84ff70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cac84ff70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cac84ff70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cac84ff70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cac84ff70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cac84ff70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cac84ff70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cac84ff70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cac84ff70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cac84ff70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cac84ff70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cac84ff70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cac84ff70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cac84ff70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cac84ff70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cac84ff70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cac84ff70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cac84ff70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cac84ff70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cac84ff70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cac84ff70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cac84ff70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cac84ff70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cac84ff70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cac84ff70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cac84ff70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cac84ff70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cac84ff70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cac84ff70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cac84ff70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cac84ff70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cac84ff70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cac84ff70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cac84ff70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cac84ff70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cac84ff70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cac84ff70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cac84ff70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cac84ff70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cac84ff70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cac84ff70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cac84ff70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cac84ff70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cac84ff70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cac84ff70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cac84ff70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cac84ff70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cac84ff70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cac84ff70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cac84ff70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cac84ff70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cac84ff70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cac84ff70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cac84ff70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cac84ff70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cac84ff70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cac84ff70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cac84ff70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cac84ff70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cac84ff70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cac84ff70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cac84ff70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cac84ff70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustn
you need to send a file and not an error text... You should know this
сб, 13 апр. 2024 г., 06:43 Karin @.***>:
Give me stdout.txt file
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2053252305, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437ERGRIAGFYC4NQRQE3Y5CSUXAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJTGI2TEMZQGU . You are receiving this because you authored the thread.Message ID: @.***>
пн, 15 апр. 2024 г., 11:32 ALord7 @.***>:
you need to send a file and not an error text... You should know this
— Reply to this email directly, view it on GitHub https://github.com/glKarin/com.n0n3m4.diii4a/issues/161#issuecomment-2056178385, or unsubscribe https://github.com/notifications/unsubscribe-auth/BHX437FOAKIHLTNSIBIXJXTY5OGDNAVCNFSM6AAAAABGCCQ77CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJWGE3TQMZYGU . You are receiving this because you commented.Message ID: <glKarin/com. @.***>
[Harmattan]: DIII4A start
DOOM3 initial context OpenGL: Format: 0x8888 MSAA: 0 Variables: Native library directory: /data/app/~~0-XoK_73OebibYrCkPFZyA==/com.karin.idTech4Amm-Gg0tVUM5SLrASZ69V-5Pow==/lib/arm64 Redirect output to file: 1 No handle signals: 0 Using mouse: 0 Continue when missing OpenGL context: 1
DOOM3 callback AudioTrack: initAudio: 0x6dc7dc2fc8 writeAudio: 0x6dc7dc30e0 shutdownAudio: 0x6dc7dc31e8 Input: grab_mouse: 0x6dc7dc4494 pull_input_event: 0x6dc7dc4548 System: attach_thread: 0x6dc7dc45fc tmpfile: 0x6dc7dc467c copy_to_clipboard: 0x6dc7dc47f4 get_clipboard_text: 0x6dc7dc4914 GUI: show_toast: 0x6dc7dc4a1c Other: setState: 0x6dc7dc32b4
DOOM3 command line arguments: 1 0: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/game.arm
[Harmattan]: doom3 main thread start. [Q3E_JNI info]idTech4A++ game data directory: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diiii4a/darkmod
[Harmattan]: Enter doom3 main thread -> main WARNING:Cannot detect SVN version! Make sure 'svnversion' command works in console on the build machine.
WARNING:Couldn't load image: textures/internal/blue_noise_1024_rgba [image: textures/internal/blue_noise_1024_rgba] I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenSL' [ACTIVE] OpenAL: device 'OpenSL' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.23.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices r_mode(-1), r_customWidth(1663), r_customHeight(763)----- Initializing OpenGL ----- Setup EGL display connection Initializing OpenGL display [Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. [Harmattan]: Get EGL context num -> 4. 1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 0. 2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 4 sample buffers 1. 3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 8 sample buffers 1. 4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 16 sample buffers 1. [Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0, sample buffers 0. ...initializing QGL EGL::open_gl: using eglGetProcAddress eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glCullFace -> 0x70bb8e3390 eglGetProcAddress: glFrontFace -> 0x70bb8e3630 eglGetProcAddress: glHint -> 0x70bb8e39b0 eglGetProcAddress: glLineWidth -> 0x70bb8e3ab0 eglGetProcAddress: glPointSize -> 0x70b0e6c520 eglGetProcAddress: glPolygonMode -> 0x0 Using stub: glPolygonMode -> 0x6cac84ff70 eglGetProcAddress: glScissor -> 0x70bb8e3bb0 eglGetProcAddress: glTexParameterf -> 0x70bb8e3cf0 eglGetProcAddress: glTexParameterfv -> 0x70bb8e3d10 eglGetProcAddress: glTexParameteri -> 0x70bb8e3d30 eglGetProcAddress: glTexParameteriv -> 0x70bb8e3d50 eglGetProcAddress: glTexImage1D -> 0x0 Using stub: glTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexImage2D -> 0x70bb8e3cd0 eglGetProcAddress: glDrawBuffer -> 0x0 Using stub: glDrawBuffer -> 0x6cac84ff70 eglGetProcAddress: glClear -> 0x70bb8e3210 eglGetProcAddress: glClearColor -> 0x70bb8e3230 eglGetProcAddress: glClearStencil -> 0x70bb8e3270 eglGetProcAddress: glClearDepth -> 0x0 Using stub: glClearDepth -> 0x6cac84ff70 eglGetProcAddress: glStencilMask -> 0x70bb8e3c50 eglGetProcAddress: glColorMask -> 0x70bb8e3290 eglGetProcAddress: glDepthMask -> 0x70bb8e3490 eglGetProcAddress: glDisable -> 0x70bb8e34f0 eglGetProcAddress: glEnable -> 0x70bb8e3570 eglGetProcAddress: glFinish -> 0x70bb8e35b0 eglGetProcAddress: glFlush -> 0x70bb8e35d0 eglGetProcAddress: glBlendFunc -> 0x70bb8e3170 eglGetProcAddress: glLogicOp -> 0x70b0e6ce40 eglGetProcAddress: glStencilFunc -> 0x70bb8e3c10 eglGetProcAddress: glStencilOp -> 0x70bb8e3c90 eglGetProcAddress: glDepthFunc -> 0x70bb8e3470 eglGetProcAddress: glPixelStoref -> 0x0 Using stub: glPixelStoref -> 0x6cac84ff70 eglGetProcAddress: glPixelStorei -> 0x70bb8e3af0 eglGetProcAddress: glReadBuffer -> 0x70bb8e4170 eglGetProcAddress: glReadPixels -> 0x70bb8e3b30 eglGetProcAddress: glGetBooleanv -> 0x70bb8e99a0 eglGetProcAddress: glGetDoublev -> 0x0 Using stub: glGetDoublev -> 0x6cac84ff70 eglGetProcAddress: glGetError -> 0x70bb8e3790 eglGetProcAddress: glGetFloatv -> 0x70bb8e99e0 eglGetProcAddress: glGetIntegerv -> 0x70bb8e9a20 eglGetProcAddress: glGetString -> 0x70bb8e9930 eglGetProcAddress: glGetTexImage -> 0x0 Using stub: glGetTexImage -> 0x6cac84ff70 eglGetProcAddress: glGetTexParameterfv -> 0x70bb8e38b0 eglGetProcAddress: glGetTexParameteriv -> 0x70bb8e38d0 eglGetProcAddress: glGetTexLevelParameterfv -> 0x70bb8e55f0 eglGetProcAddress: glGetTexLevelParameteriv -> 0x70bb8e55d0 eglGetProcAddress: glIsEnabled -> 0x70bb8e39f0 eglGetProcAddress: glDepthRange -> 0x0 Using stub: glDepthRange -> 0x6cac84ff70 eglGetProcAddress: glViewport -> 0x70bb8e4150 eglGetProcAddress: glNewList -> 0x0 Using stub: glNewList -> 0x6cac84ff70 eglGetProcAddress: glEndList -> 0x0 Using stub: glEndList -> 0x6cac84ff70 eglGetProcAddress: glCallList -> 0x0 Using stub: glCallList -> 0x6cac84ff70 eglGetProcAddress: glCallLists -> 0x0 Using stub: glCallLists -> 0x6cac84ff70 eglGetProcAddress: glDeleteLists -> 0x0 Using stub: glDeleteLists -> 0x6cac84ff70 eglGetProcAddress: glGenLists -> 0x0 Using stub: glGenLists -> 0x6cac84ff70 eglGetProcAddress: glListBase -> 0x0 Using stub: glListBase -> 0x6cac84ff70 eglGetProcAddress: glBegin -> 0x0 Using stub: glBegin -> 0x6cac84ff70 eglGetProcAddress: glBitmap -> 0x0 Using stub: glBitmap -> 0x6cac84ff70 eglGetProcAddress: glColor3b -> 0x0 Using stub: glColor3b -> 0x6cac84ff70 eglGetProcAddress: glColor3bv -> 0x0 Using stub: glColor3bv -> 0x6cac84ff70 eglGetProcAddress: glColor3d -> 0x0 Using stub: glColor3d -> 0x6cac84ff70 eglGetProcAddress: glColor3dv -> 0x0 Using stub: glColor3dv -> 0x6cac84ff70 eglGetProcAddress: glColor3f -> 0x0 Using stub: glColor3f -> 0x6cac84ff70 eglGetProcAddress: glColor3fv -> 0x0 Using stub: glColor3fv -> 0x6cac84ff70 eglGetProcAddress: glColor3i -> 0x0 Using stub: glColor3i -> 0x6cac84ff70 eglGetProcAddress: glColor3iv -> 0x0 Using stub: glColor3iv -> 0x6cac84ff70 eglGetProcAddress: glColor3s -> 0x0 Using stub: glColor3s -> 0x6cac84ff70 eglGetProcAddress: glColor3sv -> 0x0 Using stub: glColor3sv -> 0x6cac84ff70 eglGetProcAddress: glColor3ub -> 0x0 Using stub: glColor3ub -> 0x6cac84ff70 eglGetProcAddress: glColor3ubv -> 0x0 Using stub: glColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glColor3ui -> 0x0 Using stub: glColor3ui -> 0x6cac84ff70 eglGetProcAddress: glColor3uiv -> 0x0 Using stub: glColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glColor3us -> 0x0 Using stub: glColor3us -> 0x6cac84ff70 eglGetProcAddress: glColor3usv -> 0x0 Using stub: glColor3usv -> 0x6cac84ff70 eglGetProcAddress: glColor4b -> 0x0 Using stub: glColor4b -> 0x6cac84ff70 eglGetProcAddress: glColor4bv -> 0x0 Using stub: glColor4bv -> 0x6cac84ff70 eglGetProcAddress: glColor4d -> 0x0 Using stub: glColor4d -> 0x6cac84ff70 eglGetProcAddress: glColor4dv -> 0x0 Using stub: glColor4dv -> 0x6cac84ff70 eglGetProcAddress: glColor4f -> 0x70b0e6c200 eglGetProcAddress: glColor4fv -> 0x0 Using stub: glColor4fv -> 0x6cac84ff70 eglGetProcAddress: glColor4i -> 0x0 Using stub: glColor4i -> 0x6cac84ff70 eglGetProcAddress: glColor4iv -> 0x0 Using stub: glColor4iv -> 0x6cac84ff70 eglGetProcAddress: glColor4s -> 0x0 Using stub: glColor4s -> 0x6cac84ff70 eglGetProcAddress: glColor4sv -> 0x0 Using stub: glColor4sv -> 0x6cac84ff70 eglGetProcAddress: glColor4ub -> 0x70b0e6c7e0 eglGetProcAddress: glColor4ubv -> 0x0 Using stub: glColor4ubv -> 0x6cac84ff70 eglGetProcAddress: glColor4ui -> 0x0 Using stub: glColor4ui -> 0x6cac84ff70 eglGetProcAddress: glColor4uiv -> 0x0 Using stub: glColor4uiv -> 0x6cac84ff70 eglGetProcAddress: glColor4us -> 0x0 Using stub: glColor4us -> 0x6cac84ff70 eglGetProcAddress: glColor4usv -> 0x0 Using stub: glColor4usv -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlag -> 0x0 Using stub: glEdgeFlag -> 0x6cac84ff70 eglGetProcAddress: glEdgeFlagv -> 0x0 Using stub: glEdgeFlagv -> 0x6cac84ff70 eglGetProcAddress: glEnd -> 0x0 Using stub: glEnd -> 0x6cac84ff70 eglGetProcAddress: glIndexd -> 0x0 Using stub: glIndexd -> 0x6cac84ff70 eglGetProcAddress: glIndexdv -> 0x0 Using stub: glIndexdv -> 0x6cac84ff70 eglGetProcAddress: glIndexf -> 0x0 Using stub: glIndexf -> 0x6cac84ff70 eglGetProcAddress: glIndexfv -> 0x0 Using stub: glIndexfv -> 0x6cac84ff70 eglGetProcAddress: glIndexi -> 0x0 Using stub: glIndexi -> 0x6cac84ff70 eglGetProcAddress: glIndexiv -> 0x0 Using stub: glIndexiv -> 0x6cac84ff70 eglGetProcAddress: glIndexs -> 0x0 Using stub: glIndexs -> 0x6cac84ff70 eglGetProcAddress: glIndexsv -> 0x0 Using stub: glIndexsv -> 0x6cac84ff70 eglGetProcAddress: glNormal3b -> 0x0 Using stub: glNormal3b -> 0x6cac84ff70 eglGetProcAddress: glNormal3bv -> 0x0 Using stub: glNormal3bv -> 0x6cac84ff70 eglGetProcAddress: glNormal3d -> 0x0 Using stub: glNormal3d -> 0x6cac84ff70 eglGetProcAddress: glNormal3dv -> 0x0 Using stub: glNormal3dv -> 0x6cac84ff70 eglGetProcAddress: glNormal3f -> 0x70b0e6c4a0 eglGetProcAddress: glNormal3fv -> 0x0 Using stub: glNormal3fv -> 0x6cac84ff70 eglGetProcAddress: glNormal3i -> 0x0 Using stub: glNormal3i -> 0x6cac84ff70 eglGetProcAddress: glNormal3iv -> 0x0 Using stub: glNormal3iv -> 0x6cac84ff70 eglGetProcAddress: glNormal3s -> 0x0 Using stub: glNormal3s -> 0x6cac84ff70 eglGetProcAddress: glNormal3sv -> 0x0 Using stub: glNormal3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2d -> 0x0 Using stub: glRasterPos2d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2dv -> 0x0 Using stub: glRasterPos2dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2f -> 0x0 Using stub: glRasterPos2f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2fv -> 0x0 Using stub: glRasterPos2fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2i -> 0x0 Using stub: glRasterPos2i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2iv -> 0x0 Using stub: glRasterPos2iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2s -> 0x0 Using stub: glRasterPos2s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos2sv -> 0x0 Using stub: glRasterPos2sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3d -> 0x0 Using stub: glRasterPos3d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3dv -> 0x0 Using stub: glRasterPos3dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3f -> 0x0 Using stub: glRasterPos3f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3fv -> 0x0 Using stub: glRasterPos3fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3i -> 0x0 Using stub: glRasterPos3i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3iv -> 0x0 Using stub: glRasterPos3iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3s -> 0x0 Using stub: glRasterPos3s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos3sv -> 0x0 Using stub: glRasterPos3sv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4d -> 0x0 Using stub: glRasterPos4d -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4dv -> 0x0 Using stub: glRasterPos4dv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4f -> 0x0 Using stub: glRasterPos4f -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4fv -> 0x0 Using stub: glRasterPos4fv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4i -> 0x0 Using stub: glRasterPos4i -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4iv -> 0x0 Using stub: glRasterPos4iv -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4s -> 0x0 Using stub: glRasterPos4s -> 0x6cac84ff70 eglGetProcAddress: glRasterPos4sv -> 0x0 Using stub: glRasterPos4sv -> 0x6cac84ff70 eglGetProcAddress: glRectd -> 0x0 Using stub: glRectd -> 0x6cac84ff70 eglGetProcAddress: glRectdv -> 0x0 Using stub: glRectdv -> 0x6cac84ff70 eglGetProcAddress: glRectf -> 0x0 Using stub: glRectf -> 0x6cac84ff70 eglGetProcAddress: glRectfv -> 0x0 Using stub: glRectfv -> 0x6cac84ff70 eglGetProcAddress: glRecti -> 0x0 Using stub: glRecti -> 0x6cac84ff70 eglGetProcAddress: glRectiv -> 0x0 Using stub: glRectiv -> 0x6cac84ff70 eglGetProcAddress: glRects -> 0x0 Using stub: glRects -> 0x6cac84ff70 eglGetProcAddress: glRectsv -> 0x0 Using stub: glRectsv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1d -> 0x0 Using stub: glTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1dv -> 0x0 Using stub: glTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1f -> 0x0 Using stub: glTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1fv -> 0x0 Using stub: glTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1i -> 0x0 Using stub: glTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1iv -> 0x0 Using stub: glTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1s -> 0x0 Using stub: glTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord1sv -> 0x0 Using stub: glTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2d -> 0x0 Using stub: glTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2dv -> 0x0 Using stub: glTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2f -> 0x0 Using stub: glTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2fv -> 0x0 Using stub: glTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2i -> 0x0 Using stub: glTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2iv -> 0x0 Using stub: glTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2s -> 0x0 Using stub: glTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord2sv -> 0x0 Using stub: glTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3d -> 0x0 Using stub: glTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3dv -> 0x0 Using stub: glTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3f -> 0x0 Using stub: glTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3fv -> 0x0 Using stub: glTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3i -> 0x0 Using stub: glTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3iv -> 0x0 Using stub: glTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3s -> 0x0 Using stub: glTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord3sv -> 0x0 Using stub: glTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4d -> 0x0 Using stub: glTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4dv -> 0x0 Using stub: glTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4f -> 0x0 Using stub: glTexCoord4f -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4fv -> 0x0 Using stub: glTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4i -> 0x0 Using stub: glTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4iv -> 0x0 Using stub: glTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4s -> 0x0 Using stub: glTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glTexCoord4sv -> 0x0 Using stub: glTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glVertex2d -> 0x0 Using stub: glVertex2d -> 0x6cac84ff70 eglGetProcAddress: glVertex2dv -> 0x0 Using stub: glVertex2dv -> 0x6cac84ff70 eglGetProcAddress: glVertex2f -> 0x0 Using stub: glVertex2f -> 0x6cac84ff70 eglGetProcAddress: glVertex2fv -> 0x0 Using stub: glVertex2fv -> 0x6cac84ff70 eglGetProcAddress: glVertex2i -> 0x0 Using stub: glVertex2i -> 0x6cac84ff70 eglGetProcAddress: glVertex2iv -> 0x0 Using stub: glVertex2iv -> 0x6cac84ff70 eglGetProcAddress: glVertex2s -> 0x0 Using stub: glVertex2s -> 0x6cac84ff70 eglGetProcAddress: glVertex2sv -> 0x0 Using stub: glVertex2sv -> 0x6cac84ff70 eglGetProcAddress: glVertex3d -> 0x0 Using stub: glVertex3d -> 0x6cac84ff70 eglGetProcAddress: glVertex3dv -> 0x0 Using stub: glVertex3dv -> 0x6cac84ff70 eglGetProcAddress: glVertex3f -> 0x0 Using stub: glVertex3f -> 0x6cac84ff70 eglGetProcAddress: glVertex3fv -> 0x0 Using stub: glVertex3fv -> 0x6cac84ff70 eglGetProcAddress: glVertex3i -> 0x0 Using stub: glVertex3i -> 0x6cac84ff70 eglGetProcAddress: glVertex3iv -> 0x0 Using stub: glVertex3iv -> 0x6cac84ff70 eglGetProcAddress: glVertex3s -> 0x0 Using stub: glVertex3s -> 0x6cac84ff70 eglGetProcAddress: glVertex3sv -> 0x0 Using stub: glVertex3sv -> 0x6cac84ff70 eglGetProcAddress: glVertex4d -> 0x0 Using stub: glVertex4d -> 0x6cac84ff70 eglGetProcAddress: glVertex4dv -> 0x0 Using stub: glVertex4dv -> 0x6cac84ff70 eglGetProcAddress: glVertex4f -> 0x0 Using stub: glVertex4f -> 0x6cac84ff70 eglGetProcAddress: glVertex4fv -> 0x0 Using stub: glVertex4fv -> 0x6cac84ff70 eglGetProcAddress: glVertex4i -> 0x0 Using stub: glVertex4i -> 0x6cac84ff70 eglGetProcAddress: glVertex4iv -> 0x0 Using stub: glVertex4iv -> 0x6cac84ff70 eglGetProcAddress: glVertex4s -> 0x0 Using stub: glVertex4s -> 0x6cac84ff70 eglGetProcAddress: glVertex4sv -> 0x0 Using stub: glVertex4sv -> 0x6cac84ff70 eglGetProcAddress: glClipPlane -> 0x0 Using stub: glClipPlane -> 0x6cac84ff70 eglGetProcAddress: glColorMaterial -> 0x0 Using stub: glColorMaterial -> 0x6cac84ff70 eglGetProcAddress: glFogf -> 0x70b0e6c240 eglGetProcAddress: glFogfv -> 0x70b0e6c260 eglGetProcAddress: glFogi -> 0x0 Using stub: glFogi -> 0x6cac84ff70 eglGetProcAddress: glFogiv -> 0x0 Using stub: glFogiv -> 0x6cac84ff70 eglGetProcAddress: glLightf -> 0x70b0e6c3a0 eglGetProcAddress: glLightfv -> 0x70b0e6c3c0 eglGetProcAddress: glLighti -> 0x0 Using stub: glLighti -> 0x6cac84ff70 eglGetProcAddress: glLightiv -> 0x0 Using stub: glLightiv -> 0x6cac84ff70 eglGetProcAddress: glLightModelf -> 0x70b0e6c360 eglGetProcAddress: glLightModelfv -> 0x70b0e6c380 eglGetProcAddress: glLightModeli -> 0x0 Using stub: glLightModeli -> 0x6cac84ff70 eglGetProcAddress: glLightModeliv -> 0x0 Using stub: glLightModeliv -> 0x6cac84ff70 eglGetProcAddress: glLineStipple -> 0x0 Using stub: glLineStipple -> 0x6cac84ff70 eglGetProcAddress: glMaterialf -> 0x70b0e6c420 eglGetProcAddress: glMaterialfv -> 0x70b0e6c440 eglGetProcAddress: glMateriali -> 0x0 Using stub: glMateriali -> 0x6cac84ff70 eglGetProcAddress: glMaterialiv -> 0x0 Using stub: glMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glPolygonStipple -> 0x0 Using stub: glPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glShadeModel -> 0x70b0e6d0e0 eglGetProcAddress: glTexEnvf -> 0x70b0e6c5a0 eglGetProcAddress: glTexEnvfv -> 0x70b0e6c5c0 eglGetProcAddress: glTexEnvi -> 0x70b0e6d160 eglGetProcAddress: glTexEnviv -> 0x70b0e6d1a0 eglGetProcAddress: glTexGend -> 0x0 Using stub: glTexGend -> 0x6cac84ff70 eglGetProcAddress: glTexGendv -> 0x0 Using stub: glTexGendv -> 0x6cac84ff70 eglGetProcAddress: glTexGenf -> 0x0 Using stub: glTexGenf -> 0x6cac84ff70 eglGetProcAddress: glTexGenfv -> 0x0 Using stub: glTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glTexGeni -> 0x0 Using stub: glTexGeni -> 0x6cac84ff70 eglGetProcAddress: glTexGeniv -> 0x0 Using stub: glTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glFeedbackBuffer -> 0x0 Using stub: glFeedbackBuffer -> 0x6cac84ff70 eglGetProcAddress: glSelectBuffer -> 0x0 Using stub: glSelectBuffer -> 0x6cac84ff70 eglGetProcAddress: glRenderMode -> 0x0 Using stub: glRenderMode -> 0x6cac84ff70 eglGetProcAddress: glInitNames -> 0x0 Using stub: glInitNames -> 0x6cac84ff70 eglGetProcAddress: glLoadName -> 0x0 Using stub: glLoadName -> 0x6cac84ff70 eglGetProcAddress: glPassThrough -> 0x0 Using stub: glPassThrough -> 0x6cac84ff70 eglGetProcAddress: glPopName -> 0x0 Using stub: glPopName -> 0x6cac84ff70 eglGetProcAddress: glPushName -> 0x0 Using stub: glPushName -> 0x6cac84ff70 eglGetProcAddress: glClearAccum -> 0x0 Using stub: glClearAccum -> 0x6cac84ff70 eglGetProcAddress: glClearIndex -> 0x0 Using stub: glClearIndex -> 0x6cac84ff70 eglGetProcAddress: glIndexMask -> 0x0 Using stub: glIndexMask -> 0x6cac84ff70 eglGetProcAddress: glAccum -> 0x0 Using stub: glAccum -> 0x6cac84ff70 eglGetProcAddress: glPopAttrib -> 0x0 Using stub: glPopAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushAttrib -> 0x0 Using stub: glPushAttrib -> 0x6cac84ff70 eglGetProcAddress: glMap1d -> 0x0 Using stub: glMap1d -> 0x6cac84ff70 eglGetProcAddress: glMap1f -> 0x0 Using stub: glMap1f -> 0x6cac84ff70 eglGetProcAddress: glMap2d -> 0x0 Using stub: glMap2d -> 0x6cac84ff70 eglGetProcAddress: glMap2f -> 0x0 Using stub: glMap2f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1d -> 0x0 Using stub: glMapGrid1d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid1f -> 0x0 Using stub: glMapGrid1f -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2d -> 0x0 Using stub: glMapGrid2d -> 0x6cac84ff70 eglGetProcAddress: glMapGrid2f -> 0x0 Using stub: glMapGrid2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1d -> 0x0 Using stub: glEvalCoord1d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1dv -> 0x0 Using stub: glEvalCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1f -> 0x0 Using stub: glEvalCoord1f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord1fv -> 0x0 Using stub: glEvalCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2d -> 0x0 Using stub: glEvalCoord2d -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2dv -> 0x0 Using stub: glEvalCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2f -> 0x0 Using stub: glEvalCoord2f -> 0x6cac84ff70 eglGetProcAddress: glEvalCoord2fv -> 0x0 Using stub: glEvalCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh1 -> 0x0 Using stub: glEvalMesh1 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint1 -> 0x0 Using stub: glEvalPoint1 -> 0x6cac84ff70 eglGetProcAddress: glEvalMesh2 -> 0x0 Using stub: glEvalMesh2 -> 0x6cac84ff70 eglGetProcAddress: glEvalPoint2 -> 0x0 Using stub: glEvalPoint2 -> 0x6cac84ff70 eglGetProcAddress: glAlphaFunc -> 0x70b0e6c180 eglGetProcAddress: glPixelZoom -> 0x0 Using stub: glPixelZoom -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferf -> 0x0 Using stub: glPixelTransferf -> 0x6cac84ff70 eglGetProcAddress: glPixelTransferi -> 0x0 Using stub: glPixelTransferi -> 0x6cac84ff70 eglGetProcAddress: glPixelMapfv -> 0x0 Using stub: glPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapuiv -> 0x0 Using stub: glPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glPixelMapusv -> 0x0 Using stub: glPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glCopyPixels -> 0x0 Using stub: glCopyPixels -> 0x6cac84ff70 eglGetProcAddress: glDrawPixels -> 0x0 Using stub: glDrawPixels -> 0x6cac84ff70 eglGetProcAddress: glGetClipPlane -> 0x0 Using stub: glGetClipPlane -> 0x6cac84ff70 eglGetProcAddress: glGetLightfv -> 0x70b0e6c2e0 eglGetProcAddress: glGetLightiv -> 0x0 Using stub: glGetLightiv -> 0x6cac84ff70 eglGetProcAddress: glGetMapdv -> 0x0 Using stub: glGetMapdv -> 0x6cac84ff70 eglGetProcAddress: glGetMapfv -> 0x0 Using stub: glGetMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetMapiv -> 0x0 Using stub: glGetMapiv -> 0x6cac84ff70 eglGetProcAddress: glGetMaterialfv -> 0x70b0e6c300 eglGetProcAddress: glGetMaterialiv -> 0x0 Using stub: glGetMaterialiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapfv -> 0x0 Using stub: glGetPixelMapfv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapuiv -> 0x0 Using stub: glGetPixelMapuiv -> 0x6cac84ff70 eglGetProcAddress: glGetPixelMapusv -> 0x0 Using stub: glGetPixelMapusv -> 0x6cac84ff70 eglGetProcAddress: glGetPolygonStipple -> 0x0 Using stub: glGetPolygonStipple -> 0x6cac84ff70 eglGetProcAddress: glGetTexEnvfv -> 0x70b0e6c320 eglGetProcAddress: glGetTexEnviv -> 0x70b0e6cc60 eglGetProcAddress: glGetTexGendv -> 0x0 Using stub: glGetTexGendv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGenfv -> 0x0 Using stub: glGetTexGenfv -> 0x6cac84ff70 eglGetProcAddress: glGetTexGeniv -> 0x0 Using stub: glGetTexGeniv -> 0x6cac84ff70 eglGetProcAddress: glIsList -> 0x0 Using stub: glIsList -> 0x6cac84ff70 eglGetProcAddress: glFrustum -> 0x0 Using stub: glFrustum -> 0x6cac84ff70 eglGetProcAddress: glLoadIdentity -> 0x70b0e6ce00 eglGetProcAddress: glLoadMatrixf -> 0x70b0e6c400 eglGetProcAddress: glLoadMatrixd -> 0x0 Using stub: glLoadMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMatrixMode -> 0x70b0e6cea0 eglGetProcAddress: glMultMatrixf -> 0x70b0e6c460 eglGetProcAddress: glMultMatrixd -> 0x0 Using stub: glMultMatrixd -> 0x6cac84ff70 eglGetProcAddress: glOrtho -> 0x0 Using stub: glOrtho -> 0x6cac84ff70 eglGetProcAddress: glPopMatrix -> 0x70b0e6cfe0 eglGetProcAddress: glPushMatrix -> 0x70b0e6d000 eglGetProcAddress: glRotated -> 0x0 Using stub: glRotated -> 0x6cac84ff70 eglGetProcAddress: glRotatef -> 0x70b0e6c560 eglGetProcAddress: glScaled -> 0x0 Using stub: glScaled -> 0x6cac84ff70 eglGetProcAddress: glScalef -> 0x70b0e6c580 eglGetProcAddress: glTranslated -> 0x0 Using stub: glTranslated -> 0x6cac84ff70 eglGetProcAddress: glTranslatef -> 0x70b0e6c620 eglGetProcAddress: glDrawArrays -> 0x70bb8e3530 eglGetProcAddress: glDrawElements -> 0x70bb8e3550 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glPolygonOffset -> 0x70bb8e3b10 eglGetProcAddress: glCopyTexImage1D -> 0x0 Using stub: glCopyTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexImage2D -> 0x70bb8e3310 eglGetProcAddress: glCopyTexSubImage1D -> 0x0 Using stub: glCopyTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glCopyTexSubImage2D -> 0x70bb8e3330 eglGetProcAddress: glTexSubImage1D -> 0x0 Using stub: glTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glTexSubImage2D -> 0x70bb8e3d70 eglGetProcAddress: glBindTexture -> 0x70bb8e30f0 eglGetProcAddress: glDeleteTextures -> 0x70bb8e3450 eglGetProcAddress: glGenTextures -> 0x70bb8e36d0 eglGetProcAddress: glIsTexture -> 0x70bb8e3a90 eglGetProcAddress: glArrayElement -> 0x0 Using stub: glArrayElement -> 0x6cac84ff70 eglGetProcAddress: glColorPointer -> 0x70b0e6c040 eglGetProcAddress: glDisableClientState -> 0x70b0e6c9a0 eglGetProcAddress: glEdgeFlagPointer -> 0x0 Using stub: glEdgeFlagPointer -> 0x6cac84ff70 eglGetProcAddress: glEnableClientState -> 0x70b0e6ca20 eglGetProcAddress: glIndexPointer -> 0x0 Using stub: glIndexPointer -> 0x6cac84ff70 eglGetProcAddress: glInterleavedArrays -> 0x0 Using stub: glInterleavedArrays -> 0x6cac84ff70 eglGetProcAddress: glNormalPointer -> 0x70b0e6c070 eglGetProcAddress: glTexCoordPointer -> 0x70b0e6c0a0 eglGetProcAddress: glVertexPointer -> 0x70b0e6c0d0 eglGetProcAddress: glAreTexturesResident -> 0x0 Using stub: glAreTexturesResident -> 0x6cac84ff70 eglGetProcAddress: glPrioritizeTextures -> 0x0 Using stub: glPrioritizeTextures -> 0x6cac84ff70 eglGetProcAddress: glIndexub -> 0x0 Using stub: glIndexub -> 0x6cac84ff70 eglGetProcAddress: glIndexubv -> 0x0 Using stub: glIndexubv -> 0x6cac84ff70 eglGetProcAddress: glPopClientAttrib -> 0x0 Using stub: glPopClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glPushClientAttrib -> 0x0 Using stub: glPushClientAttrib -> 0x6cac84ff70 eglGetProcAddress: glDrawRangeElements -> 0x70bb8e4190 eglGetProcAddress: glTexImage3D -> 0x70bb8e41b0 eglGetProcAddress: glTexSubImage3D -> 0x70bb8e41d0 eglGetProcAddress: glCopyTexSubImage3D -> 0x70bb8e41f0 eglGetProcAddress: glActiveTexture -> 0x70bb8e3030 eglGetProcAddress: glSampleCoverage -> 0x70bb8e3b90 eglGetProcAddress: glCompressedTexImage3D -> 0x70bb8e4210 eglGetProcAddress: glCompressedTexImage2D -> 0x70bb8e32d0 eglGetProcAddress: glCompressedTexImage1D -> 0x0 Using stub: glCompressedTexImage1D -> 0x6cac84ff70 eglGetProcAddress: glCompressedTexSubImage3D -> 0x70bb8e4230 eglGetProcAddress: glCompressedTexSubImage2D -> 0x70bb8e32f0 eglGetProcAddress: glCompressedTexSubImage1D -> 0x0 Using stub: glCompressedTexSubImage1D -> 0x6cac84ff70 eglGetProcAddress: glGetCompressedTexImage -> 0x0 Using stub: glGetCompressedTexImage -> 0x6cac84ff70 eglGetProcAddress: glClientActiveTexture -> 0x70b0e6c7a0 eglGetProcAddress: glMultiTexCoord1d -> 0x0 Using stub: glMultiTexCoord1d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1dv -> 0x0 Using stub: glMultiTexCoord1dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1f -> 0x0 Using stub: glMultiTexCoord1f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1fv -> 0x0 Using stub: glMultiTexCoord1fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1i -> 0x0 Using stub: glMultiTexCoord1i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1iv -> 0x0 Using stub: glMultiTexCoord1iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1s -> 0x0 Using stub: glMultiTexCoord1s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord1sv -> 0x0 Using stub: glMultiTexCoord1sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2d -> 0x0 Using stub: glMultiTexCoord2d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2dv -> 0x0 Using stub: glMultiTexCoord2dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2f -> 0x0 Using stub: glMultiTexCoord2f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2fv -> 0x0 Using stub: glMultiTexCoord2fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2i -> 0x0 Using stub: glMultiTexCoord2i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2iv -> 0x0 Using stub: glMultiTexCoord2iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2s -> 0x0 Using stub: glMultiTexCoord2s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord2sv -> 0x0 Using stub: glMultiTexCoord2sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3d -> 0x0 Using stub: glMultiTexCoord3d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3dv -> 0x0 Using stub: glMultiTexCoord3dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3f -> 0x0 Using stub: glMultiTexCoord3f -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3fv -> 0x0 Using stub: glMultiTexCoord3fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3i -> 0x0 Using stub: glMultiTexCoord3i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3iv -> 0x0 Using stub: glMultiTexCoord3iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3s -> 0x0 Using stub: glMultiTexCoord3s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord3sv -> 0x0 Using stub: glMultiTexCoord3sv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4d -> 0x0 Using stub: glMultiTexCoord4d -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4dv -> 0x0 Using stub: glMultiTexCoord4dv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4f -> 0x70b0e6c480 eglGetProcAddress: glMultiTexCoord4fv -> 0x0 Using stub: glMultiTexCoord4fv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4i -> 0x0 Using stub: glMultiTexCoord4i -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4iv -> 0x0 Using stub: glMultiTexCoord4iv -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4s -> 0x0 Using stub: glMultiTexCoord4s -> 0x6cac84ff70 eglGetProcAddress: glMultiTexCoord4sv -> 0x0 Using stub: glMultiTexCoord4sv -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixf -> 0x0 Using stub: glLoadTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glLoadTransposeMatrixd -> 0x0 Using stub: glLoadTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixf -> 0x0 Using stub: glMultTransposeMatrixf -> 0x6cac84ff70 eglGetProcAddress: glMultTransposeMatrixd -> 0x0 Using stub: glMultTransposeMatrixd -> 0x6cac84ff70 eglGetProcAddress: glBlendFuncSeparate -> 0x70bb8e3190 eglGetProcAddress: glMultiDrawArrays -> 0x0 Using stub: glMultiDrawArrays -> 0x6cac84ff70 eglGetProcAddress: glMultiDrawElements -> 0x0 Using stub: glMultiDrawElements -> 0x6cac84ff70 eglGetProcAddress: glPointParameterf -> 0x70b0e6c4e0 eglGetProcAddress: glPointParameterfv -> 0x70b0e6c500 eglGetProcAddress: glPointParameteri -> 0x0 Using stub: glPointParameteri -> 0x6cac84ff70 eglGetProcAddress: glPointParameteriv -> 0x0 Using stub: glPointParameteriv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordf -> 0x0 Using stub: glFogCoordf -> 0x6cac84ff70 eglGetProcAddress: glFogCoordfv -> 0x0 Using stub: glFogCoordfv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordd -> 0x0 Using stub: glFogCoordd -> 0x6cac84ff70 eglGetProcAddress: glFogCoorddv -> 0x0 Using stub: glFogCoorddv -> 0x6cac84ff70 eglGetProcAddress: glFogCoordPointer -> 0x0 Using stub: glFogCoordPointer -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3b -> 0x0 Using stub: glSecondaryColor3b -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3bv -> 0x0 Using stub: glSecondaryColor3bv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3d -> 0x0 Using stub: glSecondaryColor3d -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3dv -> 0x0 Using stub: glSecondaryColor3dv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3f -> 0x0 Using stub: glSecondaryColor3f -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3fv -> 0x0 Using stub: glSecondaryColor3fv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3i -> 0x0 Using stub: glSecondaryColor3i -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3iv -> 0x0 Using stub: glSecondaryColor3iv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3s -> 0x0 Using stub: glSecondaryColor3s -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3sv -> 0x0 Using stub: glSecondaryColor3sv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ub -> 0x0 Using stub: glSecondaryColor3ub -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ubv -> 0x0 Using stub: glSecondaryColor3ubv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3ui -> 0x0 Using stub: glSecondaryColor3ui -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3uiv -> 0x0 Using stub: glSecondaryColor3uiv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3us -> 0x0 Using stub: glSecondaryColor3us -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColor3usv -> 0x0 Using stub: glSecondaryColor3usv -> 0x6cac84ff70 eglGetProcAddress: glSecondaryColorPointer -> 0x0 Using stub: glSecondaryColorPointer -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2d -> 0x0 Using stub: glWindowPos2d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2dv -> 0x0 Using stub: glWindowPos2dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2f -> 0x0 Using stub: glWindowPos2f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2fv -> 0x0 Using stub: glWindowPos2fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2i -> 0x0 Using stub: glWindowPos2i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2iv -> 0x0 Using stub: glWindowPos2iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2s -> 0x0 Using stub: glWindowPos2s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos2sv -> 0x0 Using stub: glWindowPos2sv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3d -> 0x0 Using stub: glWindowPos3d -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3dv -> 0x0 Using stub: glWindowPos3dv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3f -> 0x0 Using stub: glWindowPos3f -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3fv -> 0x0 Using stub: glWindowPos3fv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3i -> 0x0 Using stub: glWindowPos3i -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3iv -> 0x0 Using stub: glWindowPos3iv -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3s -> 0x0 Using stub: glWindowPos3s -> 0x6cac84ff70 eglGetProcAddress: glWindowPos3sv -> 0x0 Using stub: glWindowPos3sv -> 0x6cac84ff70 eglGetProcAddress: glBlendColor -> 0x70bb8e3110 eglGetProcAddress: glBlendEquation -> 0x70bb8e3130 eglGetProcAddress: glGenQueries -> 0x70bb8e4250 eglGetProcAddress: glDeleteQueries -> 0x70bb8e4270 eglGetProcAddress: glIsQuery -> 0x70bb8e4290 eglGetProcAddress: glBeginQuery -> 0x70bb8e42b0 eglGetProcAddress: glEndQuery -> 0x70bb8e42d0 eglGetProcAddress: glGetQueryiv -> 0x70bb8e42f0 eglGetProcAddress: glGetQueryObjectiv -> 0x0 Using stub: glGetQueryObjectiv -> 0x6cac84ff70 eglGetProcAddress: glGetQueryObjectuiv -> 0x70bb8e4310 eglGetProcAddress: glBindBuffer -> 0x70bb8e3090 eglGetProcAddress: glDeleteBuffers -> 0x70bb8e33b0 eglGetProcAddress: glGenBuffers -> 0x70bb8e3650 eglGetProcAddress: glIsBuffer -> 0x70bb8e39d0 eglGetProcAddress: glBufferData -> 0x70bb8e31b0 eglGetProcAddress: glBufferSubData -> 0x70bb8e31d0 eglGetProcAddress: glGetBufferSubData -> 0x0 Using stub: glGetBufferSubData -> 0x6cac84ff70 eglGetProcAddress: glMapBuffer -> 0x0 Using stub: glMapBuffer -> 0x6cac84ff70 eglGetProcAddress: glUnmapBuffer -> 0x70bb8e4330 eglGetProcAddress: glGetBufferParameteriv -> 0x70bb8e3770 eglGetProcAddress: glGetBufferPointerv -> 0x70bb8e4350 eglGetProcAddress: glBlendEquationSeparate -> 0x70bb8e3150 eglGetProcAddress: glDrawBuffers -> 0x70bb8e4370 eglGetProcAddress: glStencilOpSeparate -> 0x70bb8e3cb0 eglGetProcAddress: glStencilFuncSeparate -> 0x70bb8e3c30 eglGetProcAddress: glStencilMaskSeparate -> 0x70bb8e3c70 eglGetProcAddress: glAttachShader -> 0x70bb8e3050 eglGetProcAddress: glBindAttribLocation -> 0x70bb8e3070 eglGetProcAddress: glCompileShader -> 0x70bb8e32b0 eglGetProcAddress: glCreateProgram -> 0x70bb8e3350 eglGetProcAddress: glCreateShader -> 0x70bb8e3370 eglGetProcAddress: glDeleteProgram -> 0x70bb8e33f0 eglGetProcAddress: glDeleteShader -> 0x70bb8e3430 eglGetProcAddress: glDetachShader -> 0x70bb8e34d0 eglGetProcAddress: glDisableVertexAttribArray -> 0x70bb8e3510 eglGetProcAddress: glEnableVertexAttribArray -> 0x70bb8e3590 eglGetProcAddress: glGetActiveAttrib -> 0x70bb8e36f0 eglGetProcAddress: glGetActiveUniform -> 0x70bb8e3710 eglGetProcAddress: glGetAttachedShaders -> 0x70bb8e3730 eglGetProcAddress: glGetAttribLocation -> 0x70bb8e3750 eglGetProcAddress: glGetProgramiv -> 0x70bb8e37d0 eglGetProcAddress: glGetProgramInfoLog -> 0x70bb8e37f0 eglGetProcAddress: glGetShaderiv -> 0x70bb8e3830 eglGetProcAddress: glGetShaderInfoLog -> 0x70bb8e3850 eglGetProcAddress: glGetShaderSource -> 0x70bb8e3890 eglGetProcAddress: glGetUniformLocation -> 0x70bb8e3930 eglGetProcAddress: glGetUniformfv -> 0x70bb8e38f0 eglGetProcAddress: glGetUniformiv -> 0x70bb8e3910 eglGetProcAddress: glGetVertexAttribdv -> 0x0 Using stub: glGetVertexAttribdv -> 0x6cac84ff70 eglGetProcAddress: glGetVertexAttribfv -> 0x70bb8e3950 eglGetProcAddress: glGetVertexAttribiv -> 0x70bb8e3970 eglGetProcAddress: glGetVertexAttribPointerv -> 0x70bb8e3990 eglGetProcAddress: glIsProgram -> 0x70bb8e3a30 eglGetProcAddress: glIsShader -> 0x70bb8e3a70 eglGetProcAddress: glLinkProgram -> 0x70bb8e3ad0 eglGetProcAddress: glShaderSource -> 0x70bb8e3bf0 eglGetProcAddress: glUseProgram -> 0x70bb8e3ff0 eglGetProcAddress: glUniform1f -> 0x70bb8e3d90 eglGetProcAddress: glUniform2f -> 0x70bb8e3e10 eglGetProcAddress: glUniform3f -> 0x70bb8e3e90 eglGetProcAddress: glUniform4f -> 0x70bb8e3f10 eglGetProcAddress: glUniform1i -> 0x70bb8e3dd0 eglGetProcAddress: glUniform2i -> 0x70bb8e3e50 eglGetProcAddress: glUniform3i -> 0x70bb8e3ed0 eglGetProcAddress: glUniform4i -> 0x70bb8e3f50 eglGetProcAddress: glUniform1fv -> 0x70bb8e3db0 eglGetProcAddress: glUniform2fv -> 0x70bb8e3e30 eglGetProcAddress: glUniform3fv -> 0x70bb8e3eb0 eglGetProcAddress: glUniform4fv -> 0x70bb8e3f30 eglGetProcAddress: glUniform1iv -> 0x70bb8e3df0 eglGetProcAddress: glUniform2iv -> 0x70bb8e3e70 eglGetProcAddress: glUniform3iv -> 0x70bb8e3ef0 eglGetProcAddress: glUniform4iv -> 0x70bb8e3f70 eglGetProcAddress: glUniformMatrix2fv -> 0x70bb8e3f90 eglGetProcAddress: glUniformMatrix3fv -> 0x70bb8e3fb0 eglGetProcAddress: glUniformMatrix4fv -> 0x70bb8e3fd0 eglGetProcAddress: glValidateProgram -> 0x70bb8e4010 eglGetProcAddress: glVertexAttrib1d -> 0x0 Using stub: glVertexAttrib1d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1dv -> 0x0 Using stub: glVertexAttrib1dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1f -> 0x70bb8e4030 eglGetProcAddress: glVertexAttrib1fv -> 0x70bb8e4050 eglGetProcAddress: glVertexAttrib1s -> 0x0 Using stub: glVertexAttrib1s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib1sv -> 0x0 Using stub: glVertexAttrib1sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2d -> 0x0 Using stub: glVertexAttrib2d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2dv -> 0x0 Using stub: glVertexAttrib2dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2f -> 0x70bb8e4070 eglGetProcAddress: glVertexAttrib2fv -> 0x70bb8e4090 eglGetProcAddress: glVertexAttrib2s -> 0x0 Using stub: glVertexAttrib2s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib2sv -> 0x0 Using stub: glVertexAttrib2sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3d -> 0x0 Using stub: glVertexAttrib3d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3dv -> 0x0 Using stub: glVertexAttrib3dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3f -> 0x70bb8e40b0 eglGetProcAddress: glVertexAttrib3fv -> 0x70bb8e40d0 eglGetProcAddress: glVertexAttrib3s -> 0x0 Using stub: glVertexAttrib3s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib3sv -> 0x0 Using stub: glVertexAttrib3sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nbv -> 0x0 Using stub: glVertexAttrib4Nbv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Niv -> 0x0 Using stub: glVertexAttrib4Niv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nsv -> 0x0 Using stub: glVertexAttrib4Nsv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nub -> 0x0 Using stub: glVertexAttrib4Nub -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nubv -> 0x0 Using stub: glVertexAttrib4Nubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nuiv -> 0x0 Using stub: glVertexAttrib4Nuiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4Nusv -> 0x0 Using stub: glVertexAttrib4Nusv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4bv -> 0x0 Using stub: glVertexAttrib4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4d -> 0x0 Using stub: glVertexAttrib4d -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4dv -> 0x0 Using stub: glVertexAttrib4dv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4f -> 0x70bb8e40f0 eglGetProcAddress: glVertexAttrib4fv -> 0x70bb8e4110 eglGetProcAddress: glVertexAttrib4iv -> 0x0 Using stub: glVertexAttrib4iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4s -> 0x0 Using stub: glVertexAttrib4s -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4sv -> 0x0 Using stub: glVertexAttrib4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4ubv -> 0x0 Using stub: glVertexAttrib4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4uiv -> 0x0 Using stub: glVertexAttrib4uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttrib4usv -> 0x0 Using stub: glVertexAttrib4usv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribPointer -> 0x70bb8e4130 eglGetProcAddress: glUniformMatrix2x3fv -> 0x70bb8e4390 eglGetProcAddress: glUniformMatrix3x2fv -> 0x70bb8e43b0 eglGetProcAddress: glUniformMatrix2x4fv -> 0x70bb8e43d0 eglGetProcAddress: glUniformMatrix4x2fv -> 0x70bb8e43f0 eglGetProcAddress: glUniformMatrix3x4fv -> 0x70bb8e4410 eglGetProcAddress: glUniformMatrix4x3fv -> 0x70bb8e4430 eglGetProcAddress: glColorMaski -> 0x70bb8e5910 eglGetProcAddress: glGetBooleani_v -> 0x70bb8e5510 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glEnablei -> 0x70bb8e5850 eglGetProcAddress: glDisablei -> 0x70bb8e5870 eglGetProcAddress: glIsEnabledi -> 0x70bb8e5930 eglGetProcAddress: glBeginTransformFeedback -> 0x70bb8e4590 eglGetProcAddress: glEndTransformFeedback -> 0x70bb8e45b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glTransformFeedbackVaryings -> 0x70bb8e4610 eglGetProcAddress: glGetTransformFeedbackVarying -> 0x70bb8e4630 eglGetProcAddress: glClampColor -> 0x0 Using stub: glClampColor -> 0x6cac84ff70 eglGetProcAddress: glBeginConditionalRender -> 0x0 Using stub: glBeginConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glEndConditionalRender -> 0x0 Using stub: glEndConditionalRender -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribIPointer -> 0x70bb8e4650 eglGetProcAddress: glGetVertexAttribIiv -> 0x70bb8e4670 eglGetProcAddress: glGetVertexAttribIuiv -> 0x70bb8e4690 eglGetProcAddress: glVertexAttribI1i -> 0x0 Using stub: glVertexAttribI1i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2i -> 0x0 Using stub: glVertexAttribI2i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3i -> 0x0 Using stub: glVertexAttribI3i -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4i -> 0x70bb8e46b0 eglGetProcAddress: glVertexAttribI1ui -> 0x0 Using stub: glVertexAttribI1ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2ui -> 0x0 Using stub: glVertexAttribI2ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3ui -> 0x0 Using stub: glVertexAttribI3ui -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ui -> 0x70bb8e46d0 eglGetProcAddress: glVertexAttribI1iv -> 0x0 Using stub: glVertexAttribI1iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2iv -> 0x0 Using stub: glVertexAttribI2iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3iv -> 0x0 Using stub: glVertexAttribI3iv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4iv -> 0x70bb8e46f0 eglGetProcAddress: glVertexAttribI1uiv -> 0x0 Using stub: glVertexAttribI1uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI2uiv -> 0x0 Using stub: glVertexAttribI2uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI3uiv -> 0x0 Using stub: glVertexAttribI3uiv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4uiv -> 0x70bb8e4710 eglGetProcAddress: glVertexAttribI4bv -> 0x0 Using stub: glVertexAttribI4bv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4sv -> 0x0 Using stub: glVertexAttribI4sv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4ubv -> 0x0 Using stub: glVertexAttribI4ubv -> 0x6cac84ff70 eglGetProcAddress: glVertexAttribI4usv -> 0x0 Using stub: glVertexAttribI4usv -> 0x6cac84ff70 eglGetProcAddress: glGetUniformuiv -> 0x70bb8e4730 eglGetProcAddress: glBindFragDataLocation -> 0x0 Using stub: glBindFragDataLocation -> 0x6cac84ff70 eglGetProcAddress: glGetFragDataLocation -> 0x70bb8e4750 eglGetProcAddress: glUniform1ui -> 0x70bb8e4770 eglGetProcAddress: glUniform2ui -> 0x70bb8e4790 eglGetProcAddress: glUniform3ui -> 0x70bb8e47b0 eglGetProcAddress: glUniform4ui -> 0x70bb8e47d0 eglGetProcAddress: glUniform1uiv -> 0x70bb8e47f0 eglGetProcAddress: glUniform2uiv -> 0x70bb8e4810 eglGetProcAddress: glUniform3uiv -> 0x70bb8e4830 eglGetProcAddress: glUniform4uiv -> 0x70bb8e4850 eglGetProcAddress: glTexParameterIiv -> 0x70bb8e5ad0 eglGetProcAddress: glTexParameterIuiv -> 0x70bb8e5af0 eglGetProcAddress: glGetTexParameterIiv -> 0x70bb8e5b10 eglGetProcAddress: glGetTexParameterIuiv -> 0x70bb8e5b30 eglGetProcAddress: glClearBufferiv -> 0x70bb8e4870 eglGetProcAddress: glClearBufferuiv -> 0x70bb8e4890 eglGetProcAddress: glClearBufferfv -> 0x70bb8e48b0 eglGetProcAddress: glClearBufferfi -> 0x70bb8e48d0 eglGetProcAddress: glGetStringi -> 0x70bb8e9960 eglGetProcAddress: glIsRenderbuffer -> 0x70bb8e3a50 eglGetProcAddress: glBindRenderbuffer -> 0x70bb8e30d0 eglGetProcAddress: glDeleteRenderbuffers -> 0x70bb8e3410 eglGetProcAddress: glGenRenderbuffers -> 0x70bb8e36b0 eglGetProcAddress: glRenderbufferStorage -> 0x70bb8e3b70 eglGetProcAddress: glGetRenderbufferParameteriv -> 0x70bb8e3810 eglGetProcAddress: glIsFramebuffer -> 0x70bb8e3a10 eglGetProcAddress: glBindFramebuffer -> 0x70bb8e30b0 eglGetProcAddress: glDeleteFramebuffers -> 0x70bb8e33d0 eglGetProcAddress: glGenFramebuffers -> 0x70bb8e3690 eglGetProcAddress: glCheckFramebufferStatus -> 0x70bb8e31f0 eglGetProcAddress: glFramebufferTexture1D -> 0x0 Using stub: glFramebufferTexture1D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferTexture2D -> 0x70bb8e3610 eglGetProcAddress: glFramebufferTexture3D -> 0x0 Using stub: glFramebufferTexture3D -> 0x6cac84ff70 eglGetProcAddress: glFramebufferRenderbuffer -> 0x70bb8e35f0 eglGetProcAddress: glGetFramebufferAttachmentParameteriv -> 0x70bb8e37b0 eglGetProcAddress: glGenerateMipmap -> 0x70bb8e3670 eglGetProcAddress: glBlitFramebuffer -> 0x70bb8e4450 eglGetProcAddress: glRenderbufferStorageMultisample -> 0x70bb8e4470 eglGetProcAddress: glFramebufferTextureLayer -> 0x70bb8e4490 eglGetProcAddress: glMapBufferRange -> 0x70bb8e44b0 eglGetProcAddress: glFlushMappedBufferRange -> 0x70bb8e44d0 eglGetProcAddress: glBindVertexArray -> 0x70bb8e44f0 eglGetProcAddress: glDeleteVertexArrays -> 0x70bb8e4510 eglGetProcAddress: glGenVertexArrays -> 0x70bb8e4530 eglGetProcAddress: glIsVertexArray -> 0x70bb8e4550 eglGetProcAddress: glDrawArraysInstanced -> 0x70bb8e49d0 eglGetProcAddress: glDrawElementsInstanced -> 0x70bb8e49f0 eglGetProcAddress: glTexBuffer -> 0x70bb8e5bd0 eglGetProcAddress: glPrimitiveRestartIndex -> 0x0 Using stub: glPrimitiveRestartIndex -> 0x6cac84ff70 eglGetProcAddress: glCopyBufferSubData -> 0x70bb8e48f0 eglGetProcAddress: glGetUniformIndices -> 0x70bb8e4910 eglGetProcAddress: glGetActiveUniformsiv -> 0x70bb8e4930 eglGetProcAddress: glGetActiveUniformName -> 0x0 Using stub: glGetActiveUniformName -> 0x6cac84ff70 eglGetProcAddress: glGetUniformBlockIndex -> 0x70bb8e4950 eglGetProcAddress: glGetActiveUniformBlockiv -> 0x70bb8e4970 eglGetProcAddress: glGetActiveUniformBlockName -> 0x70bb8e4990 eglGetProcAddress: glUniformBlockBinding -> 0x70bb8e49b0 eglGetProcAddress: glBindBufferRange -> 0x70bb8e45d0 eglGetProcAddress: glBindBufferBase -> 0x70bb8e45f0 eglGetProcAddress: glGetIntegeri_v -> 0x70bb8e4570 eglGetProcAddress: glDrawElementsBaseVertex -> 0x70bb8e5950 eglGetProcAddress: glDrawRangeElementsBaseVertex -> 0x70bb8e5970 eglGetProcAddress: glDrawElementsInstancedBaseVertex -> 0x70bb8e5990 eglGetProcAddress: glMultiDrawElementsBaseVertex -> 0x0 Using stub: glMultiDrawElementsBaseVertex -> 0x6cac84ff70 eglGetProcAddress: glProvokingVertex -> 0x0 Using stub: glProvokingVertex -> 0x6cac84ff70 eglGetProcAddress: glFenceSync -> 0x70bb8e4a10 eglGetProcAddress: glIsSync -> 0x70bb8e4a30 eglGetProcAddress: glDeleteSync -> 0x70bb8e4a50 eglGetProcAddress: glClientWaitSync -> 0x70bb8e4a70 eglGetProcAddress: glWaitSync -> 0x70bb8e4a90 eglGetProcAddress: glGetInteger64v -> 0x70bb8e9a60 eglGetProcAddress: glGetSynciv -> 0x70bb8e4ab0 eglGetProcAddress: glGetInteger64i_v -> 0x70bb8e4ad0 eglGetProcAddress: glGetBufferParameteri64v -> 0x70bb8e4af0 eglGetProcAddress: glFramebufferTexture -> 0x70bb8e59b0 eglGetProcAddress: glTexImage2DMultisample -> 0x0 Using stub: glTexImage2DMultisample -> 0x6cac84ff70 eglGetProcAddress: glTexImage3DMultisample -> 0x0 Using stub: glTexImage3DMultisample -> 0x6cac84ff70 eglGetProcAddress: glGetMultisamplefv -> 0x70bb8e5590 eglGetProcAddress: glSampleMaski -> 0x70bb8e55b0 eglGetProcAddress: glReleaseShaderCompiler -> 0x70bb8e3b50 eglGetProcAddress: glShaderBinary -> 0x70bb8e3bd0 eglGetProcAddress: glGetShaderPrecisionFormat -> 0x70bb8e3870 eglGetProcAddress: glDepthRangef -> 0x70bb8e34b0 eglGetProcAddress: glClearDepthf -> 0x70bb8e3250 eglGetProcAddress: glMemoryBarrierByRegion -> 0x70bb8e5550 eglGetProcAddress: glPrimitiveBoundingBoxARB -> 0x0 Using stub: glPrimitiveBoundingBoxARB -> 0x6cac84ff70 eglGetProcAddress: glBlendEquationEXT -> 0x0 Using stub: glBlendEquationEXT -> 0x6cac84ff70 eglGetProcAddress: glInsertEventMarkerEXT -> 0x70bb8e6ab0 eglGetProcAddress: glPushGroupMarkerEXT -> 0x70bb8e6ad0 eglGetProcAddress: glPopGroupMarkerEXT -> 0x70bb8e6af0 eglGetProcAddress: glBufferStorageExternalEXT -> 0x70bb8e6e90 eglGetProcAddress: glNamedBufferStorageExternalEXT -> 0x70bb8e6eb0 eglGetProcAddress: glBlendBarrierKHR -> 0x70bb8e5c30 eglGetProcAddress: glDebugMessageControl -> 0x70bb8e56f0 eglGetProcAddress: glDebugMessageInsert -> 0x70bb8e5710 eglGetProcAddress: glDebugMessageCallback -> 0x70bb8e5730 eglGetProcAddress: glGetDebugMessageLog -> 0x70bb8e5750 eglGetProcAddress: glPushDebugGroup -> 0x70bb8e5770 eglGetProcAddress: glPopDebugGroup -> 0x70bb8e5790 eglGetProcAddress: glObjectLabel -> 0x70bb8e57b0 eglGetProcAddress: glGetObjectLabel -> 0x70bb8e57d0 eglGetProcAddress: glObjectPtrLabel -> 0x70bb8e57f0 eglGetProcAddress: glGetObjectPtrLabel -> 0x70bb8e5810 eglGetProcAddress: glGetPointerv -> 0x70bb8e5830 eglGetProcAddress: glDebugMessageControlKHR -> 0x70bb8e5c50 eglGetProcAddress: glDebugMessageInsertKHR -> 0x70bb8e5c70 eglGetProcAddress: glDebugMessageCallbackKHR -> 0x70bb8e5c90 eglGetProcAddress: glGetDebugMessageLogKHR -> 0x70bb8e5cb0 eglGetProcAddress: glPushDebugGroupKHR -> 0x70bb8e5cd0 eglGetProcAddress: glPopDebugGroupKHR -> 0x70bb8e5cf0 eglGetProcAddress: glObjectLabelKHR -> 0x70bb8e5d10 eglGetProcAddress: glGetObjectLabelKHR -> 0x70bb8e5d30 eglGetProcAddress: glObjectPtrLabelKHR -> 0x70bb8e5d50 eglGetProcAddress: glGetObjectPtrLabelKHR -> 0x70bb8e5d70 eglGetProcAddress: glGetPointervKHR -> 0x70bb8e5d90 eglGetProcAddress: glGetGraphicsResetStatus -> 0x70bb8e59f0 eglGetProcAddress: glReadnPixels -> 0x70bb8e5a10 eglGetProcAddress: glGetnUniformfv -> 0x70bb8e5a30 eglGetProcAddress: glGetnUniformiv -> 0x70bb8e5a50 eglGetProcAddress: glGetnUniformuiv -> 0x70bb8e5a70 eglGetProcAddress: glGetGraphicsResetStatusKHR -> 0x70bb8e5dd0 eglGetProcAddress: glReadnPixelsKHR -> 0x70bb8e5df0 eglGetProcAddress: glGetnUniformfvKHR -> 0x70bb8e5e10 eglGetProcAddress: glGetnUniformivKHR -> 0x70bb8e5e30 eglGetProcAddress: glGetnUniformuivKHR -> 0x70bb8e5e50 eglGetProcAddress: glFramebufferTextureMultiviewOVR -> 0x70bb8e9610 EGL::close_gl: do nothing GL_RENDERER: Mali-G57 MC2 GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates GL_EXT_shader_framebuffer_fetch GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
I removed the top lines to #version 320 es, as you advised to do with shaders, but nothing happens. Black screen and music. By the way, the same is true for Snapdragon 680, Adreno 610, and the same for Mali.