Closed ArtemS2 closed 7 months ago
artem@artem-desktop:~/builds/com.n0n3m4.diii4a/build$ make -j8
[ 4%] Built target idlib_humanhead
[ 5%] Built target idlib
[ 7%] Built target static_ogg
[ 9%] Built target idlib_raven
[ 12%] Built target static_jpeg
[ 13%] Built target static_curl
[ 17%] Built target game
[ 20%] Built target d3xp
[ 24%] Built target cdoom
[ 28%] Built target sabot
[ 32%] Built target rivensin
[ 36%] Built target overthinked
[ 40%] Built target fraggingfree
[ 44%] Built target d3le
[ 47%] Built target hardcorps
[ 51%] Built target librecoop
[ 55%] Built target hexeneoc
[ 55%] Linking CXX executable Quake4
[ 63%] Built target Prey
[ 71%] Built target Doom3
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-lbacktrace -ldl -lX11 -ldl -lEGL -lz -lpthread libstatic_ogg.a libstatic_curl.a libstatic_jpeg.a -lX11 -lEGL -lpthread -lz
[ 79%] Built target q4game
/usr/bin/ld: libstatic_jpeg.a(jmemname.c.o): в функции «jpeg_open_backing_store»:
jmemname.c:(.text+0x248): предупреждение: the use of mktemp' is dangerous, better use
mkstemp' or `mkdtemp'
[ 91%] Built target preygame
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/Material.cpp.o: в функции «idMaterial::ParseStage(idLexer&, textureRepeat_t)»:
Material.cpp:(.text+0x2840): неопределённая ссылка на «rvNewShaderStage::rvNewShaderStage()»
/usr/bin/ld: Material.cpp:(.text+0x2c58): неопределённая ссылка на «rvNewShaderStage::rvNewShaderStage()»
/usr/bin/ld: Material.cpp:(.text+0x3f98): неопределённая ссылка на «rvNewShaderStage::ParseShaderParm(idLexer&, idMaterial)»
/usr/bin/ld: Material.cpp:(.text+0x3fd8): неопределённая ссылка на «rvNewShaderStage::ParseShaderTexture(idLexer&, idMaterial)»
/usr/bin/ld: Material.cpp:(.text+0x3fec): неопределённая ссылка на «rvNewShaderStage::ParseGLSLProgram(idLexer&, idMaterial)»
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/Material.cpp.o: в функции «idMaterial::ReloadImages(bool) const»:
Material.cpp:(.text+0x6648): неопределённая ссылка на «rvNewShaderStage::ReloadImages(bool)»
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/draw_common.cpp.o: в функции «RB_STD_T_RenderShaderPasses(drawSurf_s const, float const)»:
draw_common.cpp:(.text+0x148c): неопределённая ссылка на «rvNewShaderStage::Bind()»
/usr/bin/ld: draw_common.cpp:(.text+0x17d0): неопределённая ссылка на «rvNewShaderStage::BindUniform(float const)»
/usr/bin/ld: draw_common.cpp:(.text+0x17e8): неопределённая ссылка на «rvNewShaderStage::UnbindUniform()»
/usr/bin/ld: draw_common.cpp:(.text+0x1810): неопределённая ссылка на «rvNewShaderStage::Unbind()»
collect2: error: ld returned 1 exit status
make[2]: [Q3E/src/main/jni/doom3/neo/CMakeFiles/Quake4.dir/build.make:2856: Q3E/src/main/jni/doom3/neo/Quake4] Ошибка 1
make[1]: [CMakeFiles/Makefile2:614: Q3E/src/main/jni/doom3/neo/CMakeFiles/Quake4.dir/all] Ошибка 2
make: *** [Makefile:136: all] Ошибка 2
The games I was able to put together work better. Significantly fewer lighting errors!
I get the same errors when compiling on e2k.
in CMakeLists.txt folder: rm -f CMakeCache.txt && cmake CMakeLists.txt && cmake --build .
@glKarin Can you please be more specific about which path I should use to delete the file? And then how to build it?
neo
folder
[ 72%] Building CXX object Q3E/src/main/jni/doom3/neo/CMakeFiles/Quake4.dir/sys/linux/gles2.cpp.o
[ 72%] Linking CXX executable Quake4
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CMakeFiles/Quake4.dir/tools/compilers/dmap/usurface.cpp.o CMakeFiles/Quake4.dir/tools/compilers/dmap/optimize_gcc.cpp.o CMakeFiles/Quake4.dir/raven/bse/BSE_Fx.cpp.o CMakeFiles/Quake4.dir/raven/bse/BSE_Manager.cpp.o CMakeFiles/Quake4.dir/raven/bse/BSE_Decl.cpp.o CMakeFiles/Quake4.dir/raven/bse/BSE_Particle.cpp.o CMakeFiles/Quake4.dir/sys/linux/stack.cpp.o CMakeFiles/Quake4.dir/sys/stub/util_stub.cpp.o CMakeFiles/Quake4.dir/sys/sys_local.cpp.o CMakeFiles/Quake4.dir/sys/posix/posix_net.cpp.o CMakeFiles/Quake4.dir/sys/posix/posix_main.cpp.o CMakeFiles/Quake4.dir/sys/posix/posix_threads.cpp.o CMakeFiles/Quake4.dir/sys/posix/posix_signal.cpp.o CMakeFiles/Quake4.dir/sys/posix/posix_input.cpp.o CMakeFiles/Quake4.dir/sys/linux/gl_extensions.cpp.o CMakeFiles/Quake4.dir/sys/linux/main.cpp.o CMakeFiles/Quake4.dir/sys/linux/input.cpp.o CMakeFiles/Quake4.dir/sys/linux/sound.cpp.o CMakeFiles/Quake4.dir/sys/linux/sound_alsa.cpp.o CMakeFiles/Quake4.dir/sys/linux/gles2.cpp.o -o Quake4 libidlib_raven.a -lbacktrace -ldl -lX11 -ldl -lEGL -lz -lpthread libstatic_ogg.a libstatic_curl.a libstatic_jpeg.a -lX11 -lEGL -lpthread -lz
/usr/bin/ld: libstatic_jpeg.a(jmemname.c.o): в функции «jpeg_open_backing_store»:
jmemname.c:(.text+0x248): предупреждение: the use of mktemp' is dangerous, better use
mkstemp' or `mkdtemp'
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/Material.cpp.o: в функции «idMaterial::ParseStage(idLexer&, textureRepeat_t)»:
Material.cpp:(.text+0x2840): неопределённая ссылка на «rvNewShaderStage::rvNewShaderStage()»
/usr/bin/ld: Material.cpp:(.text+0x2c58): неопределённая ссылка на «rvNewShaderStage::rvNewShaderStage()»
/usr/bin/ld: Material.cpp:(.text+0x3f98): неопределённая ссылка на «rvNewShaderStage::ParseShaderParm(idLexer&, idMaterial)»
/usr/bin/ld: Material.cpp:(.text+0x3fd8): неопределённая ссылка на «rvNewShaderStage::ParseShaderTexture(idLexer&, idMaterial)»
/usr/bin/ld: Material.cpp:(.text+0x3fec): неопределённая ссылка на «rvNewShaderStage::ParseGLSLProgram(idLexer&, idMaterial)»
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/Material.cpp.o: в функции «idMaterial::ReloadImages(bool) const»:
Material.cpp:(.text+0x6648): неопределённая ссылка на «rvNewShaderStage::ReloadImages(bool)»
/usr/bin/ld: CMakeFiles/Quake4.dir/renderer/draw_common.cpp.o: в функции «RB_STD_T_RenderShaderPasses(drawSurf_s const, float const)»:
draw_common.cpp:(.text+0x148c): неопределённая ссылка на «rvNewShaderStage::Bind()»
/usr/bin/ld: draw_common.cpp:(.text+0x17d0): неопределённая ссылка на «rvNewShaderStage::BindUniform(float const)»
/usr/bin/ld: draw_common.cpp:(.text+0x17e8): неопределённая ссылка на «rvNewShaderStage::UnbindUniform()»
/usr/bin/ld: draw_common.cpp:(.text+0x1810): неопределённая ссылка на «rvNewShaderStage::Unbind()»
collect2: error: ld returned 1 exit status
gmake[2]: [Q3E/src/main/jni/doom3/neo/CMakeFiles/Quake4.dir/build.make:2856: Q3E/src/main/jni/doom3/neo/Quake4] Ошибка 1
gmake[1]: [CMakeFiles/Makefile2:614: Q3E/src/main/jni/doom3/neo/CMakeFiles/Quake4.dir/all] Ошибка 2
gmake: *** [Makefile:136: all] Ошибка 2
It seems like I did everything right, but still an error. (
Add this code under CMakeLists.txt's line 1648:
raven/renderer/NewShaderStage.cpp
Thank you, this really helped. Now on my Orange Pi 5 B Ununtu arm64 the lighting works quite well.
I have commit changes for Quake4 build error
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