glKarin / com.n0n3m4.diii4a

DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW on Android
GNU General Public License v3.0
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I can't open Windows Builds (PREY) PLEASE HELP! #236

Closed Lobanokivan11 closed 3 months ago

Lobanokivan11 commented 3 months ago

I Build A windows Verison For OPENGL USE On PREY 2006 After Build can't start game Error Its like: ASSERTION FAILED! E:\AndroidStudioProjects\com.n0n3m4.diii4a\Q3E\src\main\jni\doom3\neo\idlib\containers/List.h(624): 'index < num'

ITS ALL MY LOGS Opened this log at 2024-07-25 20:12:40 Prey 1.2.116-debug win-x64 Jul 25 2024 19:26:42 Logging console output to C:/Users/admin/Documents/My Games/dhewm3/dhewm3log.txt 8128 MB System Memory Winsock Initialized Found interface: {85EF26EB-7EDC-4612-AFBF-C2DDCF3069FD} Fortinet Virtual Ethernet Adapter (NDIS 6.30) - 0.0.0.0 NULL netmask - skipped Found interface: {E1160302-C05B-4CA2-BAFD-B0C868398813} Fortinet SSL VPN Virtual Ethernet Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {CF348669-0E0E-4D63-A053-272EF0824AD4} Realtek PCIe GbE Family Controller - 192.168.100.6/255.255.255.0 Found interface: {ED209242-C23F-4427-8531-970D9A2D23D5} Hyper-V Virtual Ethernet Adapter - 172.21.0.1/255.255.240.0 Found interface: {DF91BA6C-67F5-408A-8727-FFCB2550EDD0} Hyper-V Virtual Ethernet Adapter #2 - 172.21.128.1/255.255.240.0 Found interface: {75CC5418-6BB2-4017-AD91-F0291997A36B} Hyper-V Virtual Ethernet Adapter #3 - 172.29.192.1/255.255.240.0 Found interface: {B3E591B6-81B7-4C5B-ACC1-8CB4A008CAF4} VirtualBox Host-Only Ethernet Adapter - 192.168.56.1/255.255.255.0 Found interface: {1419316C-C795-4C7E-ABD1-F9044F670D6E} Hyper-V Virtual Ethernet Adapter #4 - 172.25.176.1/255.255.240.0 Found interface: {7A0E4305-4F14-4E2A-ACF8-E64A79E9C22C} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface [Harmattan]: Disable multi-threading rendering [Harmattan]: harm_sys_openglVersion = GLES3.0 [Harmattan]: Using OpenGLES3 ------ Initializing File System ------ Loaded pk4 D:\idtech4a++\preybase\pak_data.pk4 with checksum 0xbe295ead Loaded pk4 D:\idtech4a++\preybase\pak_ru_t.pk4 with checksum 0x5f83f10 Loaded pk4 D:\idtech4a++\preybase\pak_ru_v.pk4 with checksum 0x128fa1c1 Loaded pk4 D:\idtech4a++\preybase\pak_sound.pk4 with checksum 0xe0c27ee2 Current search path: D:\idtech4a++/preybase D:\idtech4a++\preybase\pak_sound.pk4 (2726 files) D:\idtech4a++\preybase\pak_ru_v.pk4 (1073 files) D:\idtech4a++\preybase\pak_ru_t.pk4 (43 files) D:\idtech4a++\preybase\pak_data.pk4 (17018 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized.

----- Initializing Decls -----

------- Initializing renderSystem -------- WARNING: GLimp_SetGamma called without window renderSystem initialized.

2664 strings read from strings/english001.lang Couldn't open journal files couldn't exec editor.cfg execing default.cfg execing preyconfig.cfg couldn't exec autoexec.cfg 2664 strings read from strings/english001.lang ----- Initializing Sound System ------ sound system initialized.

----- R_InitOpenGL ----- Initializing OpenGL subsystem Will create a window with resolution 1024x768 (r_mode = 5) SDL detected 1 displays: 0: 1440x900 at (0, 0) to (1440, 900) Will use display 0 because mouse cursor is at (322, 142). Requested 8 color bits per chan, 8 alpha 24 depth, 8 stencil Got 8 stencil bits, 24 depth bits, color bits: r8 g8 b8 a8 Detected keyboard layout as "english" sound: STEREO ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias ...using GL_EXT_framebuffer_object ---------- R_GLSL_Init ---------- Available.

----- R_ReloadGLSLPrograms ----- [Harmattan]: Load GLSL shader program: interaction [Harmattan]: 1. Load external shader source: Vertex(interaction.vert), Fragment(interaction.frag) Load GLSL shader file: glsl3progs/interaction.vert -> fail Load GLSL shader file: glsl3progs/interaction.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'interaction'. [Harmattan]: Load GLSL shader program: shadow [Harmattan]: 1. Load external shader source: Vertex(shadow.vert), Fragment(shadow.frag) Load GLSL shader file: glsl3progs/shadow.vert -> fail Load GLSL shader file: glsl3progs/shadow.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'shadow'. [Harmattan]: Load GLSL shader program: default [Harmattan]: 1. Load external shader source: Vertex(default.vert), Fragment(default.frag) Load GLSL shader file: glsl3progs/default.vert -> fail Load GLSL shader file: glsl3progs/default.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'default'. [Harmattan]: Load GLSL shader program: zfill [Harmattan]: 1. Load external shader source: Vertex(zfill.vert), Fragment(zfill.frag) Load GLSL shader file: glsl3progs/zfill.vert -> fail Load GLSL shader file: glsl3progs/zfill.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'zfill'. [Harmattan]: Load GLSL shader program: zfillClip [Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert), Fragment(zfillClip.frag) Load GLSL shader file: glsl3progs/zfillClip.vert -> fail Load GLSL shader file: glsl3progs/zfillClip.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'zfillClip'. [Harmattan]: Load GLSL shader program: cubemap [Harmattan]: 1. Load external shader source: Vertex(cubemap.vert), Fragment(cubemap.frag) Load GLSL shader file: glsl3progs/cubemap.vert -> fail Load GLSL shader file: glsl3progs/cubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'cubemap'. [Harmattan]: Load GLSL shader program: reflectionCubemap [Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert), Fragment(reflectionCubemap.frag) Load GLSL shader file: glsl3progs/reflectionCubemap.vert -> fail Load GLSL shader file: glsl3progs/reflectionCubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'reflectionCubemap'. [Harmattan]: Load GLSL shader program: fog [Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag) Load GLSL shader file: glsl3progs/fog.vert -> fail Load GLSL shader file: glsl3progs/fog.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'fog'. [Harmattan]: Load GLSL shader program: blendLight [Harmattan]: 1. Load external shader source: Vertex(blendLight.vert), Fragment(blendLight.frag) Load GLSL shader file: glsl3progs/blendLight.vert -> fail Load GLSL shader file: glsl3progs/blendLight.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'blendLight'. [Harmattan]: Load GLSL shader program: interactionBlinnphong [Harmattan]: 1. Load external shader source: Vertex(interactionBlinnphong.vert), Fragment(interactionBlinnphong.frag) Load GLSL shader file: glsl3progs/interactionBlinnphong.vert -> fail Load GLSL shader file: glsl3progs/interactionBlinnphong.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'interactionBlinnphong'. [Harmattan]: Load GLSL shader program: diffuseCubemap [Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert), Fragment(diffuseCubemap.frag) Load GLSL shader file: glsl3progs/diffuseCubemap.vert -> fail Load GLSL shader file: glsl3progs/diffuseCubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'diffuseCubemap'. [Harmattan]: Load GLSL shader program: texgen [Harmattan]: 1. Load external shader source: Vertex(texgen.vert), Fragment(texgen.frag) Load GLSL shader file: glsl3progs/texgen.vert -> fail Load GLSL shader file: glsl3progs/texgen.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'texgen'. [Harmattan]: Load GLSL shader program: heatHaze [Harmattan]: 1. Load external shader source: Vertex(heatHaze.vert), Fragment(heatHaze.frag) Load GLSL shader file: glsl3progs/heatHaze.vert -> fail Load GLSL shader file: glsl3progs/heatHaze.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHaze'. [Harmattan]: Load GLSL shader program: heatHazeWithMask [Harmattan]: 1. Load external shader source: Vertex(heatHazeWithMask.vert), Fragment(heatHazeWithMask.frag) Load GLSL shader file: glsl3progs/heatHazeWithMask.vert -> fail Load GLSL shader file: glsl3progs/heatHazeWithMask.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHazeWithMask'. [Harmattan]: Load GLSL shader program: heatHazeWithMaskAndVertex [Harmattan]: 1. Load external shader source: Vertex(heatHazeWithMaskAndVertex.vert), Fragment(heatHazeWithMaskAndVertex.frag) Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.vert -> fail Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHazeWithMaskAndVertex'. [Harmattan]: Load GLSL shader program: colorProcess [Harmattan]: 1. Load external shader source: Vertex(colorProcess.vert), Fragment(colorProcess.frag) Load GLSL shader file: glsl3progs/colorProcess.vert -> fail Load GLSL shader file: glsl3progs/colorProcess.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'colorProcess'. [Harmattan]: Load GLSL shader program: depth [Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag) Load GLSL shader file: glsl3progs/depth.vert -> fail Load GLSL shader file: glsl3progs/depth.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'depth'. [Harmattan]: Load GLSL shader program: depthPerforated [Harmattan]: 1. Load external shader source: Vertex(depthPerforated.vert), Fragment(depthPerforated.frag) Load GLSL shader file: glsl3progs/depthPerforated.vert -> fail Load GLSL shader file: glsl3progs/depthPerforated.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'depthPerforated'.

ASSERTION FAILED! E:\AndroidStudioProjects\com.n0n3m4.diii4a\Q3E\src\main\jni\doom3\neo\idlib\containers/List.h(624): 'index < num'

D:\idtech4a++>prey Opened this log at 2024-07-25 20:13:12 Prey 1.2.116-debug win-x64 Jul 25 2024 19:26:42 Logging console output to C:/Users/admin/Documents/My Games/dhewm3/dhewm3log.txt 8128 MB System Memory Winsock Initialized Found interface: {85EF26EB-7EDC-4612-AFBF-C2DDCF3069FD} Fortinet Virtual Ethernet Adapter (NDIS 6.30) - 0.0.0.0 NULL netmask - skipped Found interface: {E1160302-C05B-4CA2-BAFD-B0C868398813} Fortinet SSL VPN Virtual Ethernet Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {CF348669-0E0E-4D63-A053-272EF0824AD4} Realtek PCIe GbE Family Controller - 192.168.100.6/255.255.255.0 Found interface: {ED209242-C23F-4427-8531-970D9A2D23D5} Hyper-V Virtual Ethernet Adapter - 172.21.0.1/255.255.240.0 Found interface: {DF91BA6C-67F5-408A-8727-FFCB2550EDD0} Hyper-V Virtual Ethernet Adapter #2 - 172.21.128.1/255.255.240.0 Found interface: {75CC5418-6BB2-4017-AD91-F0291997A36B} Hyper-V Virtual Ethernet Adapter #3 - 172.29.192.1/255.255.240.0 Found interface: {B3E591B6-81B7-4C5B-ACC1-8CB4A008CAF4} VirtualBox Host-Only Ethernet Adapter - 192.168.56.1/255.255.255.0 Found interface: {1419316C-C795-4C7E-ABD1-F9044F670D6E} Hyper-V Virtual Ethernet Adapter #4 - 172.25.176.1/255.255.240.0 Found interface: {7A0E4305-4F14-4E2A-ACF8-E64A79E9C22C} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface [Harmattan]: Disable multi-threading rendering [Harmattan]: harm_sys_openglVersion = GLES3.0 [Harmattan]: Using OpenGLES3 ------ Initializing File System ------ Loaded pk4 D:\idtech4a++\preybase\pak_data.pk4 with checksum 0xbe295ead Loaded pk4 D:\idtech4a++\preybase\pak_ru_t.pk4 with checksum 0x5f83f10 Loaded pk4 D:\idtech4a++\preybase\pak_ru_v.pk4 with checksum 0x128fa1c1 Loaded pk4 D:\idtech4a++\preybase\pak_sound.pk4 with checksum 0xe0c27ee2 Current search path: D:\idtech4a++/preybase D:\idtech4a++\preybase\pak_sound.pk4 (2726 files) D:\idtech4a++\preybase\pak_ru_v.pk4 (1073 files) D:\idtech4a++\preybase\pak_ru_t.pk4 (43 files) D:\idtech4a++\preybase\pak_data.pk4 (17018 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized.

----- Initializing Decls -----

------- Initializing renderSystem -------- WARNING: GLimp_SetGamma called without window renderSystem initialized.

2664 strings read from strings/english001.lang Couldn't open journal files couldn't exec editor.cfg execing default.cfg execing preyconfig.cfg couldn't exec autoexec.cfg 2664 strings read from strings/english001.lang ----- Initializing Sound System ------ sound system initialized.

----- R_InitOpenGL ----- Initializing OpenGL subsystem Will create a window with resolution 1024x768 (r_mode = 5) SDL detected 1 displays: 0: 1440x900 at (0, 0) to (1440, 900) Will use display 0 because mouse cursor is at (358, 570). Requested 8 color bits per chan, 8 alpha 24 depth, 8 stencil Got 8 stencil bits, 24 depth bits, color bits: r8 g8 b8 a8 Detected keyboard layout as "english" sound: STEREO ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias ...using GL_EXT_framebuffer_object ---------- R_GLSL_Init ---------- Available.

----- R_ReloadGLSLPrograms ----- [Harmattan]: Load GLSL shader program: interaction [Harmattan]: 1. Load external shader source: Vertex(interaction.vert), Fragment(interaction.frag) Load GLSL shader file: glsl3progs/interaction.vert -> fail Load GLSL shader file: glsl3progs/interaction.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'interaction'. [Harmattan]: Load GLSL shader program: shadow [Harmattan]: 1. Load external shader source: Vertex(shadow.vert), Fragment(shadow.frag) Load GLSL shader file: glsl3progs/shadow.vert -> fail Load GLSL shader file: glsl3progs/shadow.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'shadow'. [Harmattan]: Load GLSL shader program: default [Harmattan]: 1. Load external shader source: Vertex(default.vert), Fragment(default.frag) Load GLSL shader file: glsl3progs/default.vert -> fail Load GLSL shader file: glsl3progs/default.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'default'. [Harmattan]: Load GLSL shader program: zfill [Harmattan]: 1. Load external shader source: Vertex(zfill.vert), Fragment(zfill.frag) Load GLSL shader file: glsl3progs/zfill.vert -> fail Load GLSL shader file: glsl3progs/zfill.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'zfill'. [Harmattan]: Load GLSL shader program: zfillClip [Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert), Fragment(zfillClip.frag) Load GLSL shader file: glsl3progs/zfillClip.vert -> fail Load GLSL shader file: glsl3progs/zfillClip.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'zfillClip'. [Harmattan]: Load GLSL shader program: cubemap [Harmattan]: 1. Load external shader source: Vertex(cubemap.vert), Fragment(cubemap.frag) Load GLSL shader file: glsl3progs/cubemap.vert -> fail Load GLSL shader file: glsl3progs/cubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'cubemap'. [Harmattan]: Load GLSL shader program: reflectionCubemap [Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert), Fragment(reflectionCubemap.frag) Load GLSL shader file: glsl3progs/reflectionCubemap.vert -> fail Load GLSL shader file: glsl3progs/reflectionCubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'reflectionCubemap'. [Harmattan]: Load GLSL shader program: fog [Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag) Load GLSL shader file: glsl3progs/fog.vert -> fail Load GLSL shader file: glsl3progs/fog.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'fog'. [Harmattan]: Load GLSL shader program: blendLight [Harmattan]: 1. Load external shader source: Vertex(blendLight.vert), Fragment(blendLight.frag) Load GLSL shader file: glsl3progs/blendLight.vert -> fail Load GLSL shader file: glsl3progs/blendLight.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'blendLight'. [Harmattan]: Load GLSL shader program: interactionBlinnphong [Harmattan]: 1. Load external shader source: Vertex(interactionBlinnphong.vert), Fragment(interactionBlinnphong.frag) Load GLSL shader file: glsl3progs/interactionBlinnphong.vert -> fail Load GLSL shader file: glsl3progs/interactionBlinnphong.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'interactionBlinnphong'. [Harmattan]: Load GLSL shader program: diffuseCubemap [Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert), Fragment(diffuseCubemap.frag) Load GLSL shader file: glsl3progs/diffuseCubemap.vert -> fail Load GLSL shader file: glsl3progs/diffuseCubemap.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'diffuseCubemap'. [Harmattan]: Load GLSL shader program: texgen [Harmattan]: 1. Load external shader source: Vertex(texgen.vert), Fragment(texgen.frag) Load GLSL shader file: glsl3progs/texgen.vert -> fail Load GLSL shader file: glsl3progs/texgen.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'texgen'. [Harmattan]: Load GLSL shader program: heatHaze [Harmattan]: 1. Load external shader source: Vertex(heatHaze.vert), Fragment(heatHaze.frag) Load GLSL shader file: glsl3progs/heatHaze.vert -> fail Load GLSL shader file: glsl3progs/heatHaze.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHaze'. [Harmattan]: Load GLSL shader program: heatHazeWithMask [Harmattan]: 1. Load external shader source: Vertex(heatHazeWithMask.vert), Fragment(heatHazeWithMask.frag) Load GLSL shader file: glsl3progs/heatHazeWithMask.vert -> fail Load GLSL shader file: glsl3progs/heatHazeWithMask.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHazeWithMask'. [Harmattan]: Load GLSL shader program: heatHazeWithMaskAndVertex [Harmattan]: 1. Load external shader source: Vertex(heatHazeWithMaskAndVertex.vert), Fragment(heatHazeWithMaskAndVertex.frag) Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.vert -> fail Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'heatHazeWithMaskAndVertex'. [Harmattan]: Load GLSL shader program: colorProcess [Harmattan]: 1. Load external shader source: Vertex(colorProcess.vert), Fragment(colorProcess.frag) Load GLSL shader file: glsl3progs/colorProcess.vert -> fail Load GLSL shader file: glsl3progs/colorProcess.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'colorProcess'. [Harmattan]: Load GLSL shader program: depth [Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag) Load GLSL shader file: glsl3progs/depth.vert -> fail Load GLSL shader file: glsl3progs/depth.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'depth'. [Harmattan]: Load GLSL shader program: depthPerforated [Harmattan]: 1. Load external shader source: Vertex(depthPerforated.vert), Fragment(depthPerforated.frag) Load GLSL shader file: glsl3progs/depthPerforated.vert -> fail Load GLSL shader file: glsl3progs/depthPerforated.frag -> fail [Harmattan]: 2. Load internal shader source [Harmattan]: Load internal shader program success!

idGLSLShaderManager::Add shader program 'depthPerforated'.

ASSERTION FAILED! E:\AndroidStudioProjects\com.n0n3m4.diii4a\Q3E\src\main\jni\doom3\neo\idlib\containers/List.h(624): 'index < num'

glKarin commented 3 months ago

Do you try build release version?

Lobanokivan11 commented 3 months ago

glKarin. Thank you. Release Version Works for me