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Networking setup in Godot
#3
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eliasreid
opened
4 years ago
eliasreid
commented
4 years ago
[ ] Figure out what we want to use (Websockets, HTTP?)
[ ] Create a client node in godot, set up some way to test communications
johnstonmatt
commented
4 years ago
websockets definitely seems like the way to go to me!