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gladiusjs
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gladius-core
Core library for Gladius
BSD 3-Clause "New" or "Revised" License
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Idea: Build project on Travis-CI
#236
russplaysguitar
opened
12 years ago
0
Local transforms
#235
brynnperit
opened
12 years ago
0
To world point
#234
brynnperit
closed
12 years ago
0
Fixed lint errors in transform.test
#233
brynnperit
closed
12 years ago
0
Added directionToLocal and directionToWorld methods to transform.
#232
brynnperit
closed
12 years ago
0
Transform test fixes
#231
brynnperit
closed
12 years ago
0
Math lib update
#230
brynnperit
closed
12 years ago
0
Update math library version so that we can use new functionality and improved API
#229
modeswitch
opened
12 years ago
0
Transform should provide localPosition and worldPosition (same for rotation and scale)
#228
modeswitch
opened
12 years ago
0
Clocks should not cache time delta
#227
modeswitch
opened
12 years ago
0
Fixed exception handling in task execution.
#226
modeswitch
closed
12 years ago
1
Entites are not reporting active/inactive properly
#225
modeswitch
opened
12 years ago
0
D223 - Fixes and tests for additional property loading of nested resources and components
#224
brynnperit
closed
12 years ago
0
Extension loader isn't preserving properties on nested component and resource constructors
#223
modeswitch
closed
12 years ago
1
Fixed simulation clock to use realtime clock signal. Removed simulation ...
#222
modeswitch
closed
12 years ago
0
As an extension developer, I want the engine to inject extension dependencies at registration time so that I don't need to maintain dependencies as part of the extension source
#221
modeswitch
opened
12 years ago
0
d#219
#220
brynnperit
closed
12 years ago
0
Component dependency checking is not working properly
#219
modeswitch
closed
12 years ago
1
Procedural loader should report a non-fatal error when it encounters unhandled named parameters
#218
modeswitch
opened
12 years ago
0
As a game developer, I want to write simulation event handling logic for my game objects so that they can have behavior
#217
modeswitch
closed
12 years ago
0
FunctionTasks are failing in when.js when an exception occurs
#216
modeswitch
opened
12 years ago
0
As a game developer, I expect the engine to use high performance time when it's available so that my simulation is more accurate
#215
modeswitch
opened
12 years ago
1
The engine's simulation clock should be linked to the realtime clock
#214
modeswitch
closed
12 years ago
1
Volo URL in package.json is incorrect
#213
modeswitch
closed
12 years ago
1
Extension registration fails when resources dictionary is undefined for nested resources
#212
modeswitch
opened
12 years ago
0
Linting pre-commit hook is broken
#211
modeswitch
opened
12 years ago
0
README.md needs to be updated
#210
modeswitch
closed
12 years ago
1
Merge work-in-progress to develop
#209
modeswitch
closed
12 years ago
0
Merge work-in-progress to develop
#208
modeswitch
closed
12 years ago
0
As a game developer, I want to registered extensions to use simple names so that I can access them using the dot operator from the engine
#207
modeswitch
opened
12 years ago
0
Wip core
#206
dmose
closed
12 years ago
0
Space / clock interaction story is confused
#205
dmose
closed
12 years ago
2
As a game developer, I would like to be able to chain calls to Space.add and .remove for convenience
#204
dmose
closed
12 years ago
1
The real time clock the engine offers is not as accurate as the new high performance timer
#203
dmose
closed
12 years ago
4
As a JS developer, I expect to find the constructor and prototype assignment together, typically at the top of the file.
#202
dmose
opened
12 years ago
0
As an engine developer, I expect extensions to specify the extension API version they use so that the engine can determine if an extension is compatible during registration
#201
modeswitch
opened
12 years ago
0
As an engine developer, I expect extensions to report their version number so that simulation code can determine the API version
#200
modeswitch
opened
12 years ago
0
Wip core
#199
dmose
closed
12 years ago
2
Wip core
#198
brynnperit
closed
12 years ago
0
Entity methods addComponent and removeComponent don't verify that dependencies are satisifed
#197
modeswitch
closed
12 years ago
1
Refactor Entity constructor to accept components in any order
#196
modeswitch
closed
12 years ago
1
Refactor Event API to be more intuitive
#195
modeswitch
closed
12 years ago
1
In-place multiplication in Transform is incorrect
#194
modeswitch
closed
12 years ago
2
As a game developer I want to download one archive file or do one git clone and then have a fully working version of the engine so that I can immediately start building a game
#193
brynnperit
opened
12 years ago
0
Transform implementation
#192
modeswitch
closed
12 years ago
0
Extension changes
#191
modeswitch
closed
12 years ago
0
As a game developer, I want extension that I register to be available as engine properties so that they are easy to access
#190
modeswitch
closed
12 years ago
1
Wip core
#189
brynnperit
closed
12 years ago
0
As a release maintainer, I want to be able to build, upload, and tag a release automatically so that the process is less error-prone
#188
modeswitch
closed
10 years ago
1
Added name and volo url to package.
#187
modeswitch
closed
12 years ago
0
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