Open r-lyeh-archived opened 8 years ago
Thanks @r-lyeh!
I can see how that can be useful for debugging, but wasn't planning on adding anything new at the moment. I might give it some priority though, if people are interested on those features...
I think those features wouldn't be hard to implement and can be added on the library side without changing the existing interfaces.
Line thickness might be a bit of a problem though. If it is just passed on to the user renderer then it would have to be a hint, since not all platforms and rendering APIs support configurable line thickness. OpenGL in particular has poor support with glLineWidth
. Or optionally handle it on the library side by drawing a stretched quad when thickness != 1.
Nice ideas there.
One more suggestion:
More ideas:
It would be handy to support 3D gizmos as well, as seen in:
Hey dude, good work.
I've wondering if you plan to add eventually:
keep up the good work