Closed Thar0 closed 1 year ago
tbh viewers seems fine to me. we have so many misc viewers currently, and the possibility for many more. uncull zone and guard vision come to mind only question in that case is would it make sense for collision view to stay where it is or not, not sure
Shows the boundaries for room transitions. By default, only show the "active" regions, i.e. regions where something happens if you step into it. Most loading plane types have at least two regions, one for each room, where the active one depends on which room is currently loaded. To view all regions, the "show inactive" toggle is available in the menu. The regions are coloured green usually, while inactive regions are coloured red. The loading planes used in Lost Woods also have yellow colouration in some regions, these are regions that are not usually accessible in normal gameplay and result in glitchy behaviour when entered (such as room duping).
I've split this and the path viewer out from the collision menu into a separate menu I've simply called "viewers". This is I hope a placeholder name, I'd like to discuss possible names for this menu before merging. The function to draw the geometry of the loading planes feels messy and might not be very readable, I'd be happy to receive suggestions on improving the method for drawing these.
Here are some screenshots of the viewer in use in various places
Screenshots