Open slango0513 opened 4 years ago
This is why I've started this one. VeldridGLTF was a playground to learn about PBR rendering. Also I've tried ECS, async resource handling and other things. This repo will have only absolutely necessary elements from basic PBR rendering + basic infrastructure for materials. GLTF will be supported via Veldrid.PBR.GltfConverter, so there will be no file system, caching, etc implemented in here.
Great repo, PBR makes Veldrid easier to use. I've seen your VeldridGlTF, and there are things to mention: