glegris / pulpcore

Automatically exported from code.google.com/p/pulpcore
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Provide option for fixed timestep. #15

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Add built in support for fixed timesteps. 

Physics engines and some AI code need a fixed timestep to operate correctly. 
Fixed timesteps can 
be implemented at the Scene-level, but it doesn't apply to timelines and 
properties.

Optionally, provide a hook to allow interpolation as Gaffer describes here:
http://gafferongames.com/game-physics/fix-your-timestep/

Original issue reported on code.google.com by brack...@gmail.com on 11 Apr 2009 at 12:40