Since @FabienNugier modified Lens::rayshooter_internal() the weak lensing maps have
slightly different deflections (arcsec). They might be better now than they where because the old calculation method had some numerical rounding problems.
@FabienNugier could you just double check these things to make sure we are doing the right thing.
Since @FabienNugier modified
Lens::rayshooter_internal()
the weak lensing maps have slightly different deflections (arcsec). They might be better now than they where because the old calculation method had some numerical rounding problems.@FabienNugier could you just double check these things to make sure we are doing the right thing.