We should decide on a good tool to measure network activity during a game, so we can benchmark some data when making code changes related to network operations.
On Linux, iptraf may be good for that.
But basically when running some kind of monitoring utility, we'll periodically want to note things such as the time in-game, fps, number of units, map used, number of players...
We should decide on a good tool to measure network activity during a game, so we can benchmark some data when making code changes related to network operations.
On Linux, iptraf may be good for that.
But basically when running some kind of monitoring utility, we'll periodically want to note things such as the time in-game, fps, number of units, map used, number of players...