But that doesn't work well because at start, Magic will build 3 mage towers, where it would be better if it waited for the 3rd one to be built, and if it was built near a gold and stone pile.
One "trick" I found to get Magic to build more mage towers is to have them produce energy. Initiates will build them because they think of them as energy producing units, but they won't build them near gold and stone.
The Magic AI does not expand like the other factions.
To reproduce this, set up a custom game between Magic and Tech, with you as an observer on the map Fight 4 Your Golden Right.
I think the MG devs tried to compensate for this by setting this value to "3" in magic.xml
https://github.com/ZetaGlest/zetaglest-data/blob/30b47e743b253d659cf22934ae1461c942f514b4/techs/zetapack/factions/magic/magic.xml#L30
But that doesn't work well because at start, Magic will build 3 mage towers, where it would be better if it waited for the 3rd one to be built, and if it was built near a gold and stone pile.
One "trick" I found to get Magic to build more mage towers is to have them produce energy. Initiates will build them because they think of them as energy producing units, but they won't build them near gold and stone.