Closed andy5995 closed 5 years ago
I had to reboot to fix that.
It happened again afterward, after more testing. However, I found that when I switch to testing with a headless server, it doesn't reproduce. It's apparently only a problem if hosting via LAN Game or checking the box for "publish to master server" from the custom game set-up menu.
I'm on Debian 9 Linux, using the latest build.
One thing that seems to reproduce this rather frequently
Join lobby
click host game
click "scenario" box and switch to a scenario that has network slots and re-check "publish on master server" if it's become unchecked.
While testing, after successfully running a server several times within 10 minutes (not playing a game, but just running a server so I can connect to with a client locally), now ZG incorrectly detects a wrong router setup.
I don't know if the origin of this bug lies within the source code or the code from the master server.
I don't know how to reproduce it other than repeatedly running a server. (choosing custom game -> checking the box for "publish on master server"