Closed andy5995 closed 5 years ago
The problem wasn't with the patch I mentioned above. The code works but when running mk/linux/build-zg.sh on linux the binary is being output to a different directory. So this must be caused by my cmake edits in https://github.com/ZetaGlest/zetaglest-source/commit/d9e71d3798c945ea125091dbfec17890ea67863e
My test results were skewed when I worked on https://github.com/ZetaGlest/zetaglest-source/commit/aa54e2032b14cc6674a0710be809f168122c71b0 and now ZG is temporarily unplayable.