They're built when -DBUILD_MODEL_IMPORT_EXPORT_TOOLS=ON when passed to cmake. They are not installed when make install is run. The output binaries are g2xml and xml2g
=== GLEXEMEL ===
An XML format for the G3D file format used by the game Glest:
http://www.glest.org
This XML format allows for exporters to create XML file descriptions that
can then be converted to binary.
Note: This package is not yet part of Glest, although it is offered for
inclusion should the developers wish.
Copyright (C) Jonathan Merritt 2005.
This package may be distributed under the terms of the GNU General Public
License (see the file COPYING for more details).
At some point the in the future, we could decide if these tools could be useful, whether or not they will be installed, and if so, add to the docs about them and mention them more prominently in the general documentation.
I have never used them and don't know what I'd use them for.
Regarding the tools in
https://github.com/ZetaGlest/zetaglest-source/tree/develop/source/tools
They're built when -DBUILD_MODEL_IMPORT_EXPORT_TOOLS=ON when passed to cmake. They are not installed when
make install
is run. The output binaries areg2xml
andxml2g
The README in the glexemel directory states
At some point the in the future, we could decide if these tools could be useful, whether or not they will be installed, and if so, add to the docs about them and mention them more prominently in the general documentation.
I have never used them and don't know what I'd use them for.