Closed Alexey007gold closed 1 year ago
Moving to any viable adjacent square causes a creep to fall into a portal. Normally this is prevented by a custom roomCallback, not allowing to path through portals if not wanted
Added a check against the cost matrix to limit these squares. Good find!
Moving to any viable adjacent square causes a creep to fall into a portal. Normally this is prevented by a custom roomCallback, not allowing to path through portals if not wanted