I've noticed when drawing lines using a DirectMesh seems to have rendering issues on lower resolution screens.
The further from the surface the camera moves, the less stable the line becomes, until it reaches a point where it no longer renders. The screen captures don't quite show the entire issue. It appears to be some sort of z fighting between the line and the planet.
At first I thought it might have something to do with the rendering of the globe, but the issue also happens on the flat map.
Nexus 4 (1280x720, Android 4.2.2)
Nexus 9 (2048x1536, Android 5.0.1)
Initially, the height from the surface was set to 1500 meters. At 15 000, it was more stable, and so one until it was the most stable at 1 000 000 meters. Issue replicates on a Samsung Galaxy Tab running Android 4.4.4.
I've noticed when drawing lines using a DirectMesh seems to have rendering issues on lower resolution screens.
The further from the surface the camera moves, the less stable the line becomes, until it reaches a point where it no longer renders. The screen captures don't quite show the entire issue. It appears to be some sort of z fighting between the line and the planet.
At first I thought it might have something to do with the rendering of the globe, but the issue also happens on the flat map.
Nexus 4 (1280x720, Android 4.2.2)![line_bad](https://cloud.githubusercontent.com/assets/5464599/7075319/00d7e47c-decf-11e4-8ae9-215411a53c71.png)
Nexus 9 (2048x1536, Android 5.0.1)![ling_good](https://cloud.githubusercontent.com/assets/5464599/7075324/03812cc4-decf-11e4-8664-418204c9b236.png)
Initially, the height from the surface was set to 1500 meters. At 15 000, it was more stable, and so one until it was the most stable at 1 000 000 meters. Issue replicates on a Samsung Galaxy Tab running Android 4.4.4.