Closed ChanoOT closed 8 years ago
It includes: -A fix which avoids zero multiplication and thus zeroed FrustumData in camera resizeViewport() method, when using WebGL and the new calculateFrustumData() method. -A fix which allows a loading mesh for each eye in stereo mode.
It includes: -A fix which avoids zero multiplication and thus zeroed FrustumData in camera resizeViewport() method, when using WebGL and the new calculateFrustumData() method. -A fix which allows a loading mesh for each eye in stereo mode.