Closed octavianiLocator closed 7 years ago
Please see issue #17
Basically, every call to every method for every classes of g3m must be done form the OpenGL thread. G3M provides an utility method for this: IThreadUtils::invokeInRendererThread().
Awesome. Made all the g3m-method calls to run on OpenGL thread and everything is nice and smooth. Thanks a ton, @DiegoGomezDeck
Hi guys,
Which is the recommended method to add and remove marks on the fly?
I am using the following :
Add mark:
Remove Mark:
Clear globe of all marks: