Allow a child component to access
what was rendered by the parent and then apply a filter to it...
A classic use case for this is a blur effect to give something a glass
like look and feel.
We can achieve this by rendering into a buffer
whenever a child component is styled to support filtering.
When the child is then being painted it can access the
buffer of the parent and then do its thing...
Allow a child component to access what was rendered by the parent and then apply a filter to it... A classic use case for this is a blur effect to give something a glass like look and feel.
We can achieve this by rendering into a buffer whenever a child component is styled to support filtering. When the child is then being painted it can access the buffer of the parent and then do its thing...